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Slaves in 0AD


kangz
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It's sensless to jutst spawn a slave. It would be better if there is option to enslave enemy units and use them as civilians (or keep them in prisons).

Eventually they woulld have option to broke slavery and join back to their own faction (either with rebellion or release by their army).

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If there are slaves in the game, slave revolts should definitely be a possibility...

What would be strategically interesting is to have the probability of slave revolts depend on which civilization you confront : especially, slaves would not revolt if their masters are attacked by another slaver civilization, but when the ratio of troops around said slaves favor a non-slaver civ (for example, Maurya, if I read the discussions well) then a slave revolt would be likely to occur.

Also, have some heroes (Danaerys T. ?) raise the probability of slave revolts (against their enemies) in their aura.

Maybe even have cruel heroes that raise the probability of slave revolts in their own civilization as long as they're alive ?

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On 26/09/2021 at 7:06 AM, LienRag said:

If there are slaves in the game, slave revolts should definitely be a possibility...

What would be strategically interesting is to have the probability of slave revolts depend on which civilization you confront : especially, slaves would not revolt if their masters are attacked by another slaver civilization, but when the ratio of troops around said slaves favor a non-slaver civ (for example, Maurya, if I read the discussions well) then a slave revolt would be likely to occur.

Also, have some heroes (Danaerys T. ?) raise the probability of slave revolts (against their enemies) in their aura.

Maybe even have cruel heroes that raise the probability of slave revolts in their own civilization as long as they're alive ?

Under certain conditions, that are revealed, if they are more than the soldiers or that they multiply 3-1 the citizen population .

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