gondaft Posted December 27, 2020 Report Share Posted December 27, 2020 Hi All, I am a fan of AOE and came across this game, I do not have a modern computer, but it runs Win10 well, so I check with the minimum system requirements for the game, and my laptop Compaq CQ61 with Mobile Intel 4 series Express Family chipset passes the minimum requirments with Open GL version 2.1 (min req version 1.3). But I receive the OpenGL shader warnings when loading the game, also 2 error pages, GL_ARB_multitexture extension n/a and GL_ARB_texture_env_crossbar n/a. The welcome screen appears but when I start a tutorial, or a game it crashes with this message: Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) It would appear the minimum requirments need updating with the newer Open GL version requirments, I can then obtain a laptop that is capable of running it. Many thanks for what appears to be a great looking game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 27, 2020 Report Share Posted December 27, 2020 Try disabling GLSL in the game options Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 27, 2020 Author Report Share Posted December 27, 2020 Thanks for your reply Stan. The GLSL default is off, do you have any other suggestions? Quote Link to comment Share on other sites More sharing options...
Langbart Posted December 27, 2020 Report Share Posted December 27, 2020 Hey, you could try turning off "postprocessing in the game options" as well. https://wildfiregames.com/forum/topic/33831-windows-10-game-crashes/?tab=comments#comment-411193 Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 28, 2020 Author Report Share Posted December 28, 2020 Again the default is off, but thanks Langbart for your input. Are there any other settings that are not the defaults that I could be changed to enable this game to run? Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2020 Report Share Posted December 28, 2020 According to the Intel documentation your GPU should support those GL extensions. Could you upload your system_info.txt and crashlog.dmp? They should be somewhere in AppData Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 28, 2020 Author Report Share Posted December 28, 2020 Sure, and thank you for your help. crashlog.dmp system_info.txt Sure, and thank you for your help. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2020 Report Share Posted December 28, 2020 STACK_TEXT: 004ff28c 00d6ee1a 00860da8 0de7d348 0bc1b14b pyrogenesis!CShaderProgram::Uniform+0x11 004ff360 00d2b3b4 0754d9cc 0bc1b1eb 0754d980 pyrogenesis!OverlayRenderer::RenderForegroundOverlays+0x3ca 004ff3c0 00d2a6e3 00000000 0bc1b49b 00000000 pyrogenesis!CRenderer::RenderSubmissions+0x694 004ff6b0 00d1dd5a 073b8a28 0dc3c7f8 00cd1730 pyrogenesis!CRenderer::RenderScene+0x7c3 004ff6bc 00cd1730 0bc1b5bb 00000000 00000001 pyrogenesis!CGameView::Render+0x3a 004ff790 00bc6ed7 0bc1b5e7 00000000 35ff0381 pyrogenesis!Render+0x150 004ff7cc 00bc96c8 0bc1b9ff 00000000 00000001 pyrogenesis!Frame+0x2e7 004ffbd4 00bcb403 00000001 00b70008 004ffbf4 pyrogenesis!RunGameOrAtlas+0x14c8 004ffbe4 00bc1035 00000001 00b70008 004ffc10 pyrogenesis!SDL_main+0x13 004ffbf4 00bc10c4 00000001 00b70008 00b70008 pyrogenesis!main_utf8+0x15 004ffc10 00e7ab61 00000001 00838190 0085e320 pyrogenesis!wmain+0x84 004ffc50 00e2e02f 0bc1beaf 00e2e750 00e2e750 pyrogenesis!__tmainCRTStartup+0xfd 004ffc84 75f9fa29 0024e000 75f9fa10 004ffcf0 pyrogenesis!CallStartupWithinTryBlock+0x3f 004ffc94 775a75f4 0024e000 7c5fea3a 00000000 kernel32!BaseThreadInitThunk+0x19 004ffcf0 775a75c4 ffffffff 775c7332 00000000 ntdll!__RtlUserThreadStart+0x2f 004ffd00 00000000 00e2e750 0024e000 00000000 ntdll!_RtlUserThreadStart+0x1b @vladislavbelov Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 28, 2020 Report Share Posted December 28, 2020 Mmh it seems your game runs using the fixed function instead of Shader. Maybe you will have more luck by adding renderpath=shader to your user.cfg file Not sure performance will be acceptable though :/ Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 29, 2020 Author Report Share Posted December 29, 2020 Thanks for that suggestion Stan, but the outcome is the same, there is a message at top of screen when game loads welcome page "warning falling back to fixed" or similar words to that effect. I don't understand why it will not run with shaders, when the chipset should be capable of Opengl version 2.1. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 29, 2020 Report Share Posted December 29, 2020 Have you tried to download drivers for intel directly? Their drivers are known to be very buggy on Windows... Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 29, 2020 Author Report Share Posted December 29, 2020 @Stan, yes I have downloaded and tried the only version available on the Intel website, that was presented to me was WinXP64bit, that would only provide resolution of 800x600 and made no difference to the game so used WIn10 update to get me back to where I was. If Win10 drivers are not up to it, and Intel are only showing drivers for XP, do you have any idea where I would get some suitable drivers? Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 30, 2020 Author Report Share Posted December 30, 2020 Thanks for your help Stan. Having done much research, I have now established that the GPU does support OpenGL 2.1, the Win10 driver WDDM 1.1 does not, MS removed it from the original intel driver and made a stripped down version, so I found a custom driver thanks to Nightmayor who can be found at tenforums. Thanks to all the developers for bringing us this great game I am learning! Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 31, 2020 Report Share Posted December 31, 2020 So did you manage to make it work? Do you have a link ? Another solution would be to use Linux as their drivers are better Quote Link to comment Share on other sites More sharing options...
gondaft Posted December 31, 2020 Author Report Share Posted December 31, 2020 Sure, game runs well with it, here is the link for anyone with the same issue with the WWDM 1.1 driver, Microsoft remove the OpenGL as it is a competitor to DirectX. https://www.4shared.com/zip/_Ie-rc3vea/Intel_GMA_4500_MHD_Extreme_2.html I will look forward to the next 0AD release. Safe and happy new year to all. 1 1 Quote Link to comment Share on other sites More sharing options...
Jeru Posted February 22, 2021 Report Share Posted February 22, 2021 I am wondering if the system requirements need to be updated for A24? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 22, 2021 Report Share Posted February 22, 2021 5 minutes ago, Jeru said: I am wondering if the system requirements need to be updated for A24? I have updated some on the webpage but maybe I missed it somewhere else. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted February 22, 2021 Report Share Posted February 22, 2021 (edited) @Stan` Also it would good idea to mention there the driver from previous discussion in this threat. Maybe i do not know if on macos side there should be mentioned that they need to disable so that they could play multiplayer or if the problems from previous threats about glsl and turning of postprocessing were resolved. Edited February 22, 2021 by asterix Quote Link to comment Share on other sites More sharing options...
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