Jump to content

Unrecognized Skeleton Structure?


Intellect
 Share

Recommended Posts

  • 9 months later...

@IntellectProbably the problem is solved by now, but I had a similar problem and would like to share my solution with you.

  • I want to use two mesh files (stonemine_round_a.dae and stonemine_round_b.dae) that I copied from the Delenda Est mod into my mod.
  • Every time I run the "pyromod command" to make it "deployable", the mesh file was not included. (it was in the working folder, but not in the .pyromod file)
pyromod command: binaries/system/pyrogenesis -mod=mod -archivebuild=binaries/data/mods/mymod -archivebuild-output=mymod.pyromod -archivebuild-compress
Quote

Any mesh or animation created won’t be recognized by the game engine unless it is referenced by an actor XML file.

  • I solved it by using this GitHub tool called "0AD skeleton generator" (made by Stan). Add your mesh files in your input folder and run the following command, the .xml files can be found in the output folder.
python3 skeleton_generator.py

input.thumb.jpg.376a4506d380fa34948d0a121c087818.jpg

  • All I had to do was add the .xml files to my mod. Problem solved.

mod.thumb.jpg.fcf2f4ab0d296901b79006589767599f.jpg

Edited by Langbart
  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...