Intellect Posted May 20, 2020 Report Share Posted May 20, 2020 Hey guys, how do I fix this error? Im using a .dae file from hyrule's Gohma civilization Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2020 Report Share Posted May 20, 2020 You need to add their skeleton file (XML) in art/skeletons Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 20, 2020 Author Report Share Posted May 20, 2020 Hey Stan! The Gohma building doesnt have a skeleton, just a mesh Quote Link to comment Share on other sites More sharing options...
Langbart Posted March 3, 2021 Report Share Posted March 3, 2021 (edited) @IntellectProbably the problem is solved by now, but I had a similar problem and would like to share my solution with you. I want to use two mesh files (stonemine_round_a.dae and stonemine_round_b.dae) that I copied from the Delenda Est mod into my mod. Every time I run the "pyromod command" to make it "deployable", the mesh file was not included. (it was in the working folder, but not in the .pyromod file) pyromod command: binaries/system/pyrogenesis -mod=mod -archivebuild=binaries/data/mods/mymod -archivebuild-output=mymod.pyromod -archivebuild-compress "ERROR: Failed to load any skeleton definitions" (for stonemine_round_a.dae and stonemine_round_b.dae) Searching for a solution to my problem led me to this thread and this one "Importing custom models & animation" from May 26, 2018 The wiki/ArtDesignDocument also says: Quote Any mesh or animation created won’t be recognized by the game engine unless it is referenced by an actor XML file. I solved it by using this GitHub tool called "0AD skeleton generator" (made by Stan). Add your mesh files in your input folder and run the following command, the .xml files can be found in the output folder. python3 skeleton_generator.py All I had to do was add the .xml files to my mod. Problem solved. Edited March 3, 2021 by Langbart 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.