Intellect Posted May 18, 2020 Report Share Posted May 18, 2020 (edited) Hey Guys, I'm gonna try to get some modding experience by starting a mod for a new game called Mutant Wars, an RTS overlayed on the 0 AD engine. Its going to use 5 "factions" each with their respective properties that can be "combined" to create new properties. I'm working on the icon art, as the art is something I really enjoy doing, but I'm definitely going to run issues with the code structure, because I want this game to be similar to "Battle-Forge" (the Card-based RTS game). Can you all let me know if you have any ideas or inputs, as I would really appreciate it! I will continue to update this post with the content that comes out for this. Synopsis of game: You control a biodome that produces blank mutants. These mutants can activate certain genes based on the "5 factions" in varying degrees to yield certain effects on a single unit. Check out the Logo Here is the loading Screen: Ok, so here are the 5 factions. It's slightly based on MTG with the 5 colors of mana THERMIC - Fire/Speed/Damage over Time (DoT)/Burst Damage CRYOTIC- Slow/Freeze/Building/Defense/Tech/Harass NECROTIC- Degen/Debuffs/Leech/DoT/Zombiefication/Leprosy/Skeletonization/Vampirism/Insta-death ANABOLIC- Health/Regen/Buildings/Resistance/Armor/Buffs/Speed/Damage/Unit Growth PHOTIC- Sight/Speed/Invisibility/Regen/Buffs/Unit multiplication/Unit Sustain/Harass All of these icons are custom made on GIMP! I'll be back for more Edited May 19, 2020 by Intellect Uploaded new images 4 Quote Link to comment Share on other sites More sharing options...
badosu Posted May 19, 2020 Report Share Posted May 19, 2020 (edited) Looking forward to try it Also, cryotic tech based, harass, intel etc Edited May 19, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 39 minutes ago, badosu said: Looking forward to try it Also, cryotic tech based, harass, intel etc Thanks man. It'll be a while though before I can work it out. Do you know the best way to mod for a new Civ? @Stan` 1 Quote Link to comment Share on other sites More sharing options...
badosu Posted May 19, 2020 Report Share Posted May 19, 2020 2 minutes ago, Intellect said: Do you know the best way to mod for a new Civ? I'm not too familiar with actually modding beyond maps, I can help on that end when you get on that stage. Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 51 minutes ago, badosu said: I'm not too familiar with actually modding beyond maps, I can help on that end when you get on that stage. Awesome, Sounds good! Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 1 hour ago, badosu said: I'm not too familiar with actually modding beyond maps, I can help on that end when you get on that stage. Actually, Could you help me with map design? Need some post apocalyptic type of designs going... Quote Link to comment Share on other sites More sharing options...
badosu Posted May 19, 2020 Report Share Posted May 19, 2020 (edited) Well, I can help with general map gameplay design but I don't have any experience with art assets, etc... Assuming it would have 1-2 resources (mana generation) I would expect them to look similar to starcraft maps (well defined base locations etc). Edited May 19, 2020 by badosu Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 8 minutes ago, badosu said: Well, I can help with general map gameplay design but I don't have any experience with art assets, etc... Assuming it would have 1-2 resources (mana generation) I would expect them to look similar to starcraft maps (well defined base locations etc). Right. I'm not sure about resource allocation though. If we have 5 factions, each representing a different characteristic, then shouldn't we have 5 separate resources? What do you think? Quote Link to comment Share on other sites More sharing options...
badosu Posted May 19, 2020 Report Share Posted May 19, 2020 I think that would be hard to make work, for map generation, map control, etc... I was thinking of 1 to 2 resources (e.g. mana + energy or something else). Or maybe an alternative resource generation via buildings (e.g. mana tower) Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 That mana tower sounds nice. Would we have villagers in this setup or no? My idea is that the base produces "blank-slate" mutants and the player decides how they evolve based on the 5 faction energy source. Quote Link to comment Share on other sites More sharing options...
badosu Posted May 19, 2020 Report Share Posted May 19, 2020 Villagers would be easier to fit into 0ad model and balance I guess yeah, with mana tower I'm not sure, I'd assume all units are 'citizen-soldiers' thought champion units could be made as dedicated fighter units. I'd start with a single faction to test the model and branch out when the mod mechanics are validated. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 19, 2020 Report Share Posted May 19, 2020 3 hours ago, Intellect said: Thanks man. It'll be a while though before I can work it out. Do you know the best way to mod for a new Civ? @Stan Can you be more specific? Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 10 hours ago, Stan` said: Can you be more specific? Like, what things do you usually work on first? The directory system in 0AD is quite complex, even adding a single new unit takes a while to figure out. Im thinking of mapping unit creation in order to get started... Quote Link to comment Share on other sites More sharing options...
Intellect Posted May 19, 2020 Author Report Share Posted May 19, 2020 1 minute ago, m7600 said: I already gave you an answer in your other thread, where you asked the same question: There you can find a link to the 0A Modding Guide, as well as tutorials on how to get started, and a recommended exercise for understanding 0AD's file structure. Thanks man! Let me check the other thread where you informed me of that previously. Didnt see it apparently Quote Link to comment Share on other sites More sharing options...
Intellect Posted September 10, 2020 Author Report Share Posted September 10, 2020 Any interest in continuing the Mutant Wars Idea? Quote Link to comment Share on other sites More sharing options...
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