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What are the a, b and e suffixes of units?


crazy_Baboon
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In the simulation/templates of the 0ad svn we can find some troops with suffixes _a, _b and _e (advanced, basic and elite). For example "rome_infantry_swordsman_a", "rome_infantry_swordsman_b" and "rome_infantry_swordsman_e".

As it currently stands, looking at the .xml files it appears they are all the same. Is this true?

Are the categories a, b and e planned for future releases or do they exist now in ALPHA 23? How will this work?

 

Cheers!

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19 minutes ago, theotherhiveking said:

Units advance ranks as they fight and gain experience.

Thanks!

Do units gain any extra fighting abilities as they advance ranks?

What do they gain for advancing ranks?

Edited by crazy_Baboon
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I don't know the exact rules (if there are any), but they do get a lot stronger. I haven't played in a while, but I remember them having more attack power, more armor and more hit points.

I think ranged units become more accurate too, but I'm not 100% sure.

Edited by theotherhiveking
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In the simulation/data/technologies-folder, there are files called "advanced_unit_bonus.json" and "elite_unit_bonus.json". Those are the "upgrades" the advanced and elite units get, respectively.

There are plans to allow for a more easily identifiable system though.

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While were at it,

do you know the exact rules of how to go up in a rank?

Is it the number of soldiers killed by a unit that allows it to go up in rank?

If that is true then certainly units garrisoned in a defensive tower could go up in rank!

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