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Do game translations get more often updates than game releases?


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In theory, you will need to wait for a release. If you want, you can get the translations from the development version and use them, but they won't work if some strings in the original English were deleted or modified between the last release and the current date.

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2 hours ago, Itms said:

In theory, you will need to wait for a release. If you want, you can get the translations from the development version and use them, but they won't work if some strings in the original English were deleted or modified between the last release and the current date.

How to get early translations?

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4 hours ago, Itms said:

In theory, you will need to wait for a release. If you want, you can get the translations from the development version and use them, but they won't work if some strings in the original English were deleted or modified between the last release and the current date.

Offtopic, but I have an idea: what if we add semi-supported languages as a mod?

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On 3/27/2019 at 6:46 PM, Togarma said:

How to get early translations?

Follow the steps in this guide: https://trac.wildfiregames.com/wiki/BuildInstructions to get the development version of the game. No need to build anything. Then, locate the translation files (everything starting with your language code) under binaries/data/mods/public/l10n/. There are a few strings translated using files in binaries/data/mods/mod/l10n/ and binaries/data/l10n/. Put them in your "user" mod (locate it using https://trac.wildfiregames.com/wiki/GameDataPaths), in a folder /path/to/your/mods/user/l10n.

On 3/27/2019 at 8:24 PM, vladislavbelov said:

Offtopic, but I have an idea: what if we add semi-supported languages as a mod?

Yeah, we could easily package a mod with the incomplete translations on each release. :)

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