faction02 Posted February 24, 2019 Report Share Posted February 24, 2019 (edited) A few ideas that could be interesting to add in game setup: 1 - option of choosing players locations/leaving it random (could help to balance games with players of different levels, for example when you have a team with 2 strong and 2 weak players against 4 medium. It could also make some civs more interesting to play but most of all, we could make sure Pudim is on border duty); 2 - option to choose mines average density on the map (it could make some civ more interesting to play in team game) 3 - option to allow for Wonder or not (in some game we might want it not to be forbidden to limit lag) 4 - color customized differently for each players (I am player 2 I can set player3 to green, and player3 can set player 2 as green if he want Good or not ? Edited February 24, 2019 by faction02 1 Quote Link to comment Share on other sites More sharing options...
Pudim Posted March 4, 2019 Report Share Posted March 4, 2019 I do not think it's interesting to always leave me on the edge .. the random algorithm does not like me. 1 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted March 7, 2019 Report Share Posted March 7, 2019 If I'm not mistaken, there are tickets on http://trac.wildfiregames.com/ for all four of them. Arbitrary colors have the problem that they might become indistinguishable. Same problem with increasing the number of players. Logos or color-combinations would work better with that regard. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 7, 2019 Report Share Posted March 7, 2019 (edited) Yes, diplo colors should also stick to the classic color palette. Edited March 7, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted March 7, 2019 Report Share Posted March 7, 2019 29 minutes ago, elexis said: Arbitrary colors have the problem that they might become indistinguishable. 18 minutes ago, (-_-) said: Yes, diplo colors should also stick to the classic color palette. I don't think @faction02was suggesting arbitrary/different colors, but that each player can assign any (existing player) color individually. On 2/24/2019 at 7:54 PM, faction02 said: 4 - color customized differently for each players (I am player 2 I can set player3 to green, and player3 can set player 2 as green if he want Quote Link to comment Share on other sites More sharing options...
elexis Posted March 7, 2019 Report Share Posted March 7, 2019 Then +1 ticket references. Quote Link to comment Share on other sites More sharing options...
faction02 Posted March 7, 2019 Author Report Share Posted March 7, 2019 3 hours ago, Gurken Khan said: I don't think @faction02was suggesting arbitrary/different colors, but that each player can assign any (existing player) color individually. Yes, exactly. The only disadvantage that I see might be for communication since all players might not choose to allocate the existing colors in the same way. Maybe with a default allocation of colors (for example the one chosen by the host) that could be solved if desired/usefull. This way all players could have their favorite color (chosen among the existing one) as seen from their own perspective and the host wouldn't have to care about this anymore. Fears of the black player 's sneaky attack would be gone 1 Quote Link to comment Share on other sites More sharing options...
Altrine Posted March 27, 2019 Report Share Posted March 27, 2019 I support the default color pattern. But what you say might be quite tempting. But the classic color pattern is good like @(-_-) Said Quote Link to comment Share on other sites More sharing options...
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