odalman Posted January 21, 2019 Report Share Posted January 21, 2019 I thought that I played 0 A.D. some years ago and one of the factions started with an extra building as a bonus (gauls? farmstead?) but I can not find any evidence of it. Was I dreaming? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted January 21, 2019 Report Share Posted January 21, 2019 Actually not a extra building but walls for the Iberian faction. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Boudica Posted January 21, 2019 Report Share Posted January 21, 2019 On many scenario maps, the player starts with extra buildings. When you mentioned Gauls, try selecting the Scenario map type and find the map Arcadia. Gauls get a longhouse at the start. Similarly with the map Azure Coast. 1 Quote Link to comment Share on other sites More sharing options...
odalman Posted January 21, 2019 Author Report Share Posted January 21, 2019 (edited) I thought that it was a faction bonus, like one would get by adding { "Template": "structures/gaul_farmstead" }, to "StartEntities" in gaul.js, but with some suitability calculation behind the placement. But I found no trace of any such thing in svn history. So it seems like Boudica is right. It was the scenario called Deccan Plateau where the players get a free farmstead (and storehouse) regardless of faction. And the faction specific bonus that I remembered might have been that the gauls started with a population cap of 24 instead of 20, like most others, because of the extra buildings. Edited January 21, 2019 by odalman Quote Link to comment Share on other sites More sharing options...
Guest Posted January 21, 2019 Report Share Posted January 21, 2019 Technically, that would work for extra civ specific things. But the code doing that assumes there would only be one building in that list and place the first template name which contains "structures/" in the center as a cc. It should be made more flexible as to allow things like bonus buildings, extra mines (kushite bonus) and whatnot. Quote Link to comment Share on other sites More sharing options...
odalman Posted January 21, 2019 Author Report Share Posted January 21, 2019 55 minutes ago, (-_-) said: It should be made more flexible as to allow things like bonus buildings I implemented that for another game a long time ago. Quote Link to comment Share on other sites More sharing options...
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