Guest Posted October 1, 2018 Report Share Posted October 1, 2018 I just wanted to throw out this idea I've had for some time and hopefully see what the community thinks about it. Basically, it is about giving abilities to certain units. Heroes could have some abilities like forced marches or temporary boosts. Another use could be to implement things like "Charging" for elephants and cavalry. There could be some other fun uses too. A unit can't do this without restrictions of course. Could make it cost resources and given a re-charging time in addition to the fact that these abilities would also be temporary. And if I recall correctly, Hyrule Conquest is planned to utilize something like this to great effect. Something like this has already been tried in a 0AD mod (Vox Populi) during the last alpha. However, it was done by a very hacky method. Each hero had two units which could be trained. It was a unit for "Bracing" and a unit for "Intimidation". These special units were given a short lifespan (using the same method as those Iberian fire ships) and an aura. In this case, one unit gave an aura which slowed down a unit's speed and increased it's defense and the other one was also done in a similar fashion. From that point, the restrictions could be done by calling the player component's disable templates function and then re-enabling it after n seconds (an even hackier way was used back then). For now, I'm guessing this could be implemented similiar to auras (in terms of design). A new component which can either cast auras temporarily or do something else (like a magic ability or a superhuman sword strike) for a given time or one use (Even though Auras in 0AD could pretty much do everything, they do come with a cost). What does the community think? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2018 Report Share Posted October 1, 2018 See Stamina patch and #3177 (Both on Trac) 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted October 1, 2018 Report Share Posted October 1, 2018 @(-_-) I would like to see - melee cavalry/elephants : charge ability when they are attacking infantry (auto cast / enable disable) - ability to build canal / traps to kill enemy infantry or reduce speed of ram... (Enable/disable) - ability to use ladder to attack walls / defense towers to kill garrisoned unit (Enable/disable) - Ability to build Not-mobile ram to destroy buildings , only deploy near wall or building to use it to destroy it (Enable/disable) - Ability to use fire (building fire mound) to protect infantry against cavalry/elephant charge (Enable/disable) - for archers , ability to use fire arrow (when its active reduce attack rate / increase damage to mechanical units , ram , catapult , chips , wooden buildings ...) (Enable/disable) 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2018 Report Share Posted October 1, 2018 12 minutes ago, dmzerocold said: ability to build canal / Would be possible with D1642. Quote Link to comment Share on other sites More sharing options...
asterix Posted October 1, 2018 Report Share Posted October 1, 2018 1 hour ago, dmzerocold said: for archers , ability to use fire arrow 1 hour ago, (-_-) said: Would be possible do not forget about https://code.wildfiregames.com/D337 and https://code.wildfiregames.com/D281 1 Quote Link to comment Share on other sites More sharing options...
SirPope Posted October 4, 2018 Report Share Posted October 4, 2018 I could finely create my 'tree people' civ. It makes no sense. I wanted a hero ability to turn the enemy units into trees. That way I can harvest them to death. I did get harvest-able villagers working (through upgrades). They turn to trees and then you chop chop chop. A temporary ability would work better though. 1 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2019 Report Share Posted March 13, 2019 As mentioned in the other thread, I had a wip that could achieve something similiar to this. See the Mythology mod (the only reason of finishing it) soon to use it in your own things. A demo of a hero unit using a "forced march" ability. The heal icon is the ability button, I don't have any fitting ones. The bar on the right side of the portrait is the "skill', "ability points", whatever you choose to call it. It depletes when an ability is used and would start refilling immediately. https://imgur.com/n64X3RY Quote Link to comment Share on other sites More sharing options...
borg- Posted March 13, 2019 Report Share Posted March 13, 2019 (edited) 10 minutes ago, (-_-) said: As mentioned in the other thread, I had a wip that could achieve something similiar to this. See the Mythology mod (the only reason of finishing it) soon to use it in your own things. A demo of a hero unit using a "forced march" ability. The heal icon is the ability button, I don't have any fitting ones. The bar on the right side of the portrait is the "skill', "ability points", whatever you choose to call it. It depletes when an ability is used and would start refilling immediately. https://imgur.com/n64X3RY where I can donwload this mod? Edited March 13, 2019 by borg- 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted March 13, 2019 Report Share Posted March 13, 2019 Just now, borg- said: where I can donwload this mod? https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D. 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted March 13, 2019 Report Share Posted March 13, 2019 1 minute ago, asterix said: https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D. tnx so much!!! 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2019 Report Share Posted March 13, 2019 To clarify, the changes have not yet been added in the mod. Quote Link to comment Share on other sites More sharing options...
asterix Posted March 13, 2019 Report Share Posted March 13, 2019 4 minutes ago, borg- said: tnx so much!!! hmm Quote Link to comment Share on other sites More sharing options...
borg- Posted March 13, 2019 Report Share Posted March 13, 2019 What has been changed so that Minotaur can expel its opponents? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 13, 2019 Report Share Posted March 13, 2019 (edited) https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./commit/df5f898467ec6fdd540dabe17322437c69f99245 Unfortunately, I can't generate a patch file with the only relevant changes. Edited March 13, 2019 by Guest Quote Link to comment Share on other sites More sharing options...
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