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Is this fixed?


mapkoc
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ERROR: Error calling component script function ApplyModifications
ERROR: Script message handler OnOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnGlobalOwnershipChanged failed
ERROR: Script message handler OnDestroy failed
ERROR: JavaScript error: maps/random/jebel_barkal_triggers.js line 534
TypeError: this.jebelBarkal_patrolingUnits is undefined
  Trigger.prototype.JebelBarkal_OwnershipChange@maps/random/jebel_barkal_triggers.js:534:130
  Trigger.prototype.DoAction@simulation/components/Trigger.js:331:3
  Trigger.prototype.CallEvent@simulation/components/Trigger.js:225:4
  Trigger.prototype.OnGlobalOwnershipChanged@simulation/components/Trigger.js:270:2
  PreInitGame@simulation/helpers/InitGame.js:12:2

 

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How balanced is this map without treasure anyway? Fixed in rP21615.

19 hours ago, mapkoc said:

also, dock makes u live forever, check Ai

Attackers patrol, first target is a random CC, Wonders or Monument, then they patrol random location on the map after they killed everything in sight.

So the units can only survive at the docks if the gaia units are all wiped out or can't reach that side anyhow. IMO it's a feature.

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9 hours ago, mapkoc said:

I didn't get the error with updated svn.

The mentioned commit fixed it.

9 hours ago, mapkoc said:

Either this map can't be played in nomad or gaia refuses to kill empty cc in sand.

It should work well for nomad, players get 4 extra minutes before the first attack occurs.

Each gaia attacker group is ordered to go to a random CC/Wonder/Monument (foundation or finished building) and then patrol random points of the map.

9 hours ago, mapkoc said:

And without siege the game goes forever

Depends on the victory condition? The game is considered finished if you wipe out the enemy as usual on Conquest.

9 hours ago, mapkoc said:

the lag is too much

0AD barely performs acceptable if there are 8 players with 150 pop, but the map is designed to have same amount of gaia attackers simultaneously. There isn't much that we can do besides writing some more new pathfinders and fixing some bugs to need less gaia attackers.

9 hours ago, mapkoc said:

Does that replay contain a bug other than infinte lag?

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14 hours ago, mapkoc said:

The replay shows how gaia can't kill a player hiding in defenses because it never makes siege.

Also shows an AI empty cc built on sand that gaia refuses to capture or destroy.

So the game could go forever.

Ah. Well kushites don't have siege engines besides the siege tower. They use elephants to destroy buildings. The only chance for no elephants to occur is to play on a medium or smaller map (which is the case) so that the chance that no elephant stables is placed is significant.

Gaia units are also ordered to not capture (otherwise they would stand around trying to capture houses rather than fight the enemy soldiers.)

It's not gaias task to end the game however, it's the players task.

But I recognize that this may end up in a situation where gaia is too powerful in order for players to defeat each other while not being powerful enough to end the match one way or another.

So I guess there should be an elephant stables at any time (PITA to implement with that CityPainter thing), or the wonder could spawn elephants too. I guess I'll try that.

Speaking about the CityPainter, the buildings must also be aligned with the path so that units don't become trapped, but I failed to implement it correctly and it increased the loading screen time by a minute (because its supposed to work with any kind of shape like circles too, so it has to test many points -.-)

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