Isfador1 Posted January 6, 2017 Report Share Posted January 6, 2017 Hello there! I have started with making a scenario and i encounterd a problem. I want to make a certain player not able to build any buildings but also the player already has a towncenter. The game is based like a moba lane where both players have 3 embassies which they will hire units to fight. The goal is to kill the enemy's hero (Regicide) but for that i need a towncenter and the units from embassies can build which will ruin the fun if they start building baracks and other stuff. Any tips or suggestion are wellcomed. Quote Link to comment Share on other sites More sharing options...
Isfador1 Posted January 6, 2017 Author Report Share Posted January 6, 2017 I forgot to mention i was wondering if anyone know how to increase things like how much food and wood you get from killing an enemy unit and other stats like that. is it possible? and if they how? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 6, 2017 Report Share Posted January 6, 2017 @niektb @elexis Quote Link to comment Share on other sites More sharing options...
FeXoR Posted January 6, 2017 Report Share Posted January 6, 2017 Hi @Isfador1 What you have in mind is not just a map since you also want to change e.g. units bounty and what buildings which units can build. I'd suggest you write a mod (game modification) based on the public mod (the default game content and many game rules) but slightly change the things you have in mind. In general if you like to dive deeper into 0 A.D. see http://trac.wildfiregames.com/wiki For information about mods see http://trac.wildfiregames.com/wiki/Modding_Guide To change what can be build and what can't as well as how much bounty the units grant when killed see http://trac.wildfiregames.com/wiki/Entity Have a pleasent stay EDIT: And for more information about Atlas (0 A.D.'s map editor) see http://trac.wildfiregames.com/wiki/Atlas_Manual_Starting 3 Quote Link to comment Share on other sites More sharing options...
Isfador1 Posted January 7, 2017 Author Report Share Posted January 7, 2017 Thanks for the info! Is there an easy way to share mods and custom maps to multiplayer? like a system of some sort. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted January 7, 2017 Report Share Posted January 7, 2017 Not shipped with the game itself for you have to trust the author of a modifications (it contains code) ... and that everyone has to decide for himself. Feel free though to upload your modification to this forum so others can see it through and use it The preferred format would be a zip file. 1 Quote Link to comment Share on other sites More sharing options...
mimo Posted January 7, 2017 Report Share Posted January 7, 2017 To remove some templates, you can simply add some DisabledTemplates in the map xml file: that's an array containing all the templates which should be removed for this map. It can be used either for specific player if inside its PlayerData (see an example in scenarios/Death Canyon map) or directly for all players if outside the PlayerData (see an example in scenarios/Belgian Bog map). 1 Quote Link to comment Share on other sites More sharing options...
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