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Creating a map for multiplayer [Have a question and need help]


Isfador1
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Hello there! I have started with making a scenario and i encounterd a problem. I want to make a certain player not able to build any buildings but also the player already has a towncenter. The game is based like a moba lane where both players have 3 embassies which they will hire units to fight. The goal is to kill the enemy's hero (Regicide) but for that i need a towncenter and the units from embassies can build which will ruin the fun if they start building baracks and other stuff. Any tips or suggestion are wellcomed.

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Hi @Isfador1 :wavey:

What you have in mind is not just a map since you also want to change e.g. units bounty and what buildings which units can build.

I'd suggest you write a mod (game modification) based on the public mod (the default game content and many game rules) but slightly change the things you have in mind.

In general if you like to dive deeper into 0 A.D. see http://trac.wildfiregames.com/wiki

For information about mods see http://trac.wildfiregames.com/wiki/Modding_Guide

To change what can be build and what can't as well as how much bounty the units grant when killed see http://trac.wildfiregames.com/wiki/Entity

Have a pleasent stay ;)

EDIT: And for more information about Atlas (0 A.D.'s map editor) see http://trac.wildfiregames.com/wiki/Atlas_Manual_Starting

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Not shipped with the game itself for you have to trust the author of a modifications (it contains code) ... and that everyone has to decide for himself.

Feel free though to upload your modification to this forum so others can see it through and use it ;)

The preferred format would be a zip file.

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To remove some templates, you can simply add some DisabledTemplates in the map xml file: that's an array containing all the templates which should be removed for this map. It can be used either for specific player if inside its PlayerData (see an example in scenarios/Death Canyon map) or directly for all players if outside the PlayerData (see an example in scenarios/Belgian Bog map).

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