Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 About Ken Wood, Jason Bishop and Stuart, a mod team becomes a developer team first leaders, the main vision of game, early idea, about the creation of Pyrogenesis, the contact with mythos ruler , Heaven game relationship recruiting modders, first years of 0 AD. @feneur can you give old material interviews , about little biography of early founders. the history of Ken Wood is very interesting, I read some of their opinion and had very strong vision where the game would be or was. the people have in main a group of guys , modders that decided start a game but nobody know why are more that 15 years of development. I want tell the history in my 0AD blog. 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted January 2, 2017 Report Share Posted January 2, 2017 See also https://play0ad.com/about/the-story-of-0-a-d/ Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2017 Author Report Share Posted January 3, 2017 Was dificult to translate. The recent history 2012-2105(?) is not there is important the changes in those year from Michael D Hafer to Feneur again and Enrique take art Lead. And other initiatives where the volunteer can start to contributing without be team members 2012-2013. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 3, 2017 Report Share Posted January 3, 2017 Contributing without being a team member was possible since 0AD went open-source (since 2009?) in approx. 2012-2013 art department became "open" so art team members started posting WIPs and projects on the public thread before stuff was finished. Also the art task thread was started around those dates too. This made the "applications and contributions" topics more or less obsolete. For the Art department, Myconid contributions were essential allowing to raise the graphics bar much higher with the implementation of AO, normal/parallax and specular maps as well as post-processing filters like fog, bloom/HDR, and DOF. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2017 Author Report Share Posted January 8, 2017 About engine and the differences with try 3D unlike Genie engine? Quote Link to comment Share on other sites More sharing options...
feneur Posted January 8, 2017 Report Share Posted January 8, 2017 https://web.archive.org/web/20121004194000/http://wildfiregames.com/0ad/page.php?p=1492 A page on the old web site about the history of the project in general. https://web.archive.org/web/20120814145548/http://www.wildfiregames.com/0ad/page.php?p=6911 Article about the process of choosing to use a 3D engine instead going with a 2D one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 8, 2017 Author Report Share Posted January 8, 2017 Yeah, I need explain why we choice different path than only modding and why taken several years. some many people say: he ever will in beta. Or they stuck in beta. Quote Link to comment Share on other sites More sharing options...
elexis Posted January 18, 2018 Report Share Posted January 18, 2018 On 1/8/2017 at 1:22 PM, feneur said: https://web.archive.org/web/20121004194000/http://wildfiregames.com/0ad/page.php?p=1492 A page on the old web site about the history of the project in general. https://web.archive.org/web/20120814145548/http://www.wildfiregames.com/0ad/page.php?p=6911 Article about the process of choosing to use a 3D engine instead going with a 2D one. @Itms, @feneur, it seems quite bad to not have that on our own pages. If archive.org decides to stop their service, history would be lost :-S We need to do something, maybe especially in the lights of the upcoming release. 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.