Thorfinn the Shallow Minded Posted November 25, 2016 Report Share Posted November 25, 2016 This seems embarrassing to ask, but I can't find a delete function for Atlas. Is there anything like that? Quote Link to comment Share on other sites More sharing options...
feneur Posted November 25, 2016 Report Share Posted November 25, 2016 Your answer is actually in the title in a way Just use the Delete key on your keyboard (after having selected the object/objects with the select tools of course Use the Alt-key to select actors, which more or less are things the player can't interact with.). Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 26, 2016 Report Share Posted November 26, 2016 The Alt key should probably be more obvious. Someone might guess to try the delete key, but guessing Alt to select actors is much less likely. Quote Link to comment Share on other sites More sharing options...
feneur Posted November 26, 2016 Report Share Posted November 26, 2016 Sure , any ideas for how to do it ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 26, 2016 Report Share Posted November 26, 2016 Well maybe it's just me but I think there should not be any differences between selecting actors, and actors with templates. That and having a tree to sort the meshes. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 26, 2016 Report Share Posted November 26, 2016 (edited) 8 hours ago, feneur said: Sure , any ideas for how to do it ? I guess ideally you'd be able to click on them without holding Alt? I don't know if there is some reason why they are not selectable currently. Edited November 26, 2016 by WhiteTreePaladin 1 Quote Link to comment Share on other sites More sharing options...
feneur Posted November 26, 2016 Report Share Posted November 26, 2016 The reason why they were separated was so that you could more easily select entities. Say you are placing a group of units and want to adjust them, but they are placed in the middle of a bunch of grasses, random objects and some decals. If you select everything under the mouse you would have to select the units individually (or be extremely careful in case they are not right on top of the actors but just near them), even if you want to move all of them. If actors and entities are separated you just have to box select the units and then move them or rotate them to be like you want them Maybe selecting everything should be the default, I don't know which is the best (the benefit of people not knowing how to select something is that they can come and ask for it, if they can select everything I would doubt that they would come asking/looking for a way to only select some things ). Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted November 26, 2016 Report Share Posted November 26, 2016 (edited) Perhaps we should make selections similar to the ingame selections where you can see what you have selected and adjust it accordingly. I know we list the selected entities currently, but there is no way to interact with the selection. Or perhaps we need to keep the selection mode the way it is now, but offer a GUI option for actor or entity selection mode. Edited November 26, 2016 by WhiteTreePaladin Quote Link to comment Share on other sites More sharing options...
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