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suicidal kamikaze + autistic fanatics (easy idea to implement )


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Hi Guys,

Do you hear about kamikaze ?  Ok ? Those people we so brave but hopeless that their decide to become flying bombs (nowadays they just walk).

So in order to minimize the effect of Lanchester law during a battle,  it might be cool to use the ctrl + click to assign a target on which the unit will suicide on.  For exemple, a simple hoplite could kill a champ.

Kamikaze : a new ctrl

> To program this, the selected unit asked to kamikaze will be transformed into a projectile with big damage effect (though he still appears as a human) as soon as he runs and hits the target unit and dies immediately after (because he lets his whole body with no protection and was impaled like a sausage) .  If you ctrl +click a destination on the map (and not directly a enemy unit) , the unit will run to the destination and will have a "splash" aura on all the way to the destination :  so the idea will be to ask the kamikaze unit to run through a group of enemy to create global damage on the nearby enemy units that were on his way. In this case, the more he causes damage, the more he loses health (just have to find the good ratio) .  This will needs a new charging animation.

Fanatics : a new stance

> A less radical version of this might be that the unit will run to random enemy targets and hit with 4x bonus attack but 0.5x bonus armor.  For this, rather than using the ctrl button, an other stance should be available : Fanatical  (beside the aggressive, defensive, standing ...)  .  This way, units will just run (and no more walk) to first enemy like zombies do in latest movies.  The fact that their attack-armor bonus is higher is to balance the fact that they will probably run disorganized to enemy units whereas these enemies are more packed together. While under fanatical stance, it won't be possible for the player to selected a specific target, his units will be just autistic lethal fanatics and unable to work anymore .   Maybe, once they we asked to be fanatical, they stay like it and it will not be possible to switch them back to other stance . In other words you cant control anymore as they become like OP AI ally units. (Or maybe they stops to be fanatics once they see no more enemies in their sight ?)

This fanatical stance and the ctrl + click kamikaze target could make possible to a smaller group of units to take advantage on a bigger group if this one is not packed together.

 

What do you think ?  This should be easy to implement. No?

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making some of your units "Fanatics" (a new stance): --> They become kinda ally AI units  (with 4x attack bonus but 0.5x armor protection) and run to attack enemies like psycho killers .. and you cant control them anymore.  This should be hard to implement ?  Its nothing else that turning them into a kind of Gaia.

Its a nice and fun idea, no ?

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switching your units to "fanatic stance" will be a decision to sacrifice them.  Like kamikaze, once launched they just want to kill as much as possible and there is no way to bring them back. 

--> It could be a smart solution when the cause is desperate because the enemy will just but more numerous than you.  It will like the last card to play in hope to switch the forces

Edited by JC (naval supremacist)
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12 minutes ago, Lion.Kanzen said:

Rember the historical accuracy 

with Kamikaze I'm not sure. I need study your proposition better.

those 300 Spartans leaded my Leonidas is the most blatant example.  Surrounded, but decide to battle to the death, those 300 spartans were meant to be sacrifice to save Sparta. Knowing their role, they had nothing to lose so they become far more dangerous (4x bonus attack). But in the same time, being less prudent, they expose them-self more (0,5x armor).  Once, turned to "fanatical" ( a new stance i hope) they have a single mission and will not go back to work or do anything else that run after enemies like psycho zombies

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