gameboy Posted August 15, 2016 Share Posted August 15, 2016 (edited) The red sea map in the virtual replay, when the virtual replay for more than and 20 minutes after the crash caused by a replay of the virtual play. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) commands.txt Edited August 16, 2016 by gameboy Link to comment Share on other sites More sharing options...
elexis Posted August 17, 2016 Share Posted August 17, 2016 Could replay that file without crash. Presumably it's out-of-memory. The pyrogenesis.exe file provided by Wildfire Games is 32bit, so less than 2GB can be allocated. Perhaps you can play longer with less population, less AIs / (lobby?) multiplayer, a smaller mapsize or less graphic effects. Link to comment Share on other sites More sharing options...
gameboy Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) My operating system is 64bit Win10, 8G memory. To play a single game. Edited August 17, 2016 by gameboy Link to comment Share on other sites More sharing options...
elexis Posted August 17, 2016 Share Posted August 17, 2016 Yes, but if you use the downloaded pyrogenesis.exe, it will only use 32bit! You would have to use Visual Studio (see http://trac.wildfiregames.com/wiki/BuildInstructions#Windows) to compile a 64bit binary. (WFG should release 64bit binaries some time too since it crashes for basically all windows users playing with AI) Link to comment Share on other sites More sharing options...
gameboy Posted August 17, 2016 Author Share Posted August 17, 2016 (edited) I use the compiler is VS2013, but I compiled binaries is 32 bit, how can I compile a 64 - bit binary files? Yes, the development team should release can compile a 64 - bit binary code. Edited August 17, 2016 by gameboy Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2016 Share Posted August 17, 2016 Just use the patch in the big screenshot ticket and compile with that. You should be able to play. Link to comment Share on other sites More sharing options...
gameboy Posted August 17, 2016 Author Share Posted August 17, 2016 Who will provide the patch? Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2016 Share Posted August 17, 2016 It's on it. Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 I tried to use the VS2013 to carry out a new 64bit binary compiler, but there is an error: Error 61 LNK1112: error module computer type "X86" and target computer type "x64" conflict D:\trunk\build\workspaces\vc2013\mozjs31-ps-release.lib (mozjs31-ps-release.dll) pyrogenesis Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2016 Share Posted August 18, 2016 It's not gonna make it 64bit, it's only making the game able to use more than 1.5GB of ram (Up to 4GB) which will solve your out of memory problem. Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 My memory is 8G, do I want to switch to 16G of memory? Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2016 Share Posted August 18, 2016 No that wouldn't change anything. Read carefully. You have 8GB R.A.M. 0 A.D. is only able to use 1.5GB/8GB on windows. Ticket's patch allows you to use 4GB/8GB of R.A.M. Hardly ever will you need more than 4GB of R.A.M to play 0 A.D. Link to comment Share on other sites More sharing options...
Imarok Posted August 18, 2016 Share Posted August 18, 2016 this is the ticket we are talking about: #1619 Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 I need to compile 64 bit application (64bit pyrogenesis.exe), please help me. Link to comment Share on other sites More sharing options...
Imarok Posted August 18, 2016 Share Posted August 18, 2016 (edited) No you don't you need just to apply this patch and compile a 32 bit (If you want to compile a 64 bit you have to figure it out by yourself I guess) Edited August 18, 2016 by Imarok Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 I think our team (WFG) should release the pyrogenesis.exe 64bit and update the corresponding program code. I agree with Elexis's idea: (WFG should release 64bit binaries some time too since it crashes for basically all windows users playing with AI) Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2016 Share Posted August 18, 2016 What I'm offering you is a temporary solution that will fix your bug until someone makes a 64bit build of the game, WHICH is NOT gonna happen soon. =) 1 Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 Thank you for your help, I want to know who will do it? Yves? Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2016 Share Posted August 18, 2016 Likely someone who wants to do it, but for now nobody has proposed himself. Maybe it's you ? Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 Not me, but should release 64bit binaries WFG . Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2016 Share Posted August 18, 2016 And they likely will, see it's planned however not now Link to comment Share on other sites More sharing options...
gameboy Posted August 18, 2016 Author Share Posted August 18, 2016 We need the help of the WFG team, only they can do it. Link to comment Share on other sites More sharing options...
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