Phalanx Posted February 21, 2016 Share Posted February 21, 2016 Right now, there is no stone impact sound, nor is there a catapult thrown sound. The Penteres combat is just weird without it, and ranged siege weapons will sound a lot more convincing. Link to comment Share on other sites More sharing options...
LordGood Posted February 21, 2016 Share Posted February 21, 2016 weird thing about impact sounds is that they're parented to the actor that cast the projectile, I don't know if this is a planned fix or not, but impact sounds as they are can be confusing if you're trying to find out where they're coming from, especially on long range troops 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 21, 2016 Share Posted February 21, 2016 I think impact sound should come from actor or entity that impacted. This way game can have wooden impact sounds, stone impact sounds, etc. base on the object being impacted. So if a wooden building like a house, it could have "sound impact catapult wood" or something while a stone building like a fortress or stone wall would have "sound impact catapult stone." So the catapult projectile would make different sound base on the impacted structure. Would need some code for a ground thud for missed targets. 4 Link to comment Share on other sites More sharing options...
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