Lion.Kanzen Posted November 1, 2015 Report Share Posted November 1, 2015 (edited) I get those warningsWARNING: JavaScript warning: simulation/components/UnitAI.js line 1941 reference to undefined property this.orderQueue[0].data.attackTypeWARNING: unexpected PathResult (4224 3 3)WARNING: JavaScript warning: simulation/components/UnitAI.js line 1723 reference to undefined property this.order.data.attackTypeWARNING: JavaScript warning: simulation/components/Attack.js line 430 reference to undefined property this.template[type]ERROR: JavaScript error: simulation/components/Attack.js line 430 TypeError: this.template[type] is undefined Attack.prototype.GetRange@simulation/components/Attack.js:430:12 UnitAI.prototype.CheckTargetRange@simulation/components/UnitAI.js:4333:6 UnitAI.prototype.CheckTargetAttackRange@simulation/components/UnitAI.js:4361:3 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.COMBAT.APPROACHING.MoveCompleted@simulation/components/UnitAI.js:1723:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:29 UnitAI.prototype.OnMotionChanged@simulation/components/UnitAI.js:3881:63ERROR: Script message handler OnMotionChanged failedWARNING: JavaScript warning: simulation/components/UnitAI.js line 1710 reference to undefined property this.order.data.attackTypeERROR: Script message handler OnGlobalConstructionFinished failedERROR: Script message handler OnGlobalConstructionFinished failedERROR: Error in timer on entity 3358, IID 89, function TimerHandler: TypeError: oldType is undefined UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.APPROACHING.enter/nearby<@simulation/components/UnitAI.js:2052:1 UnitAI.prototype.FindNearbyResource/<@simulation/components/UnitAI.js:4019:3 UnitAI.prototype.FindNearbyResource@simulation/components/UnitAI.js:4007:2 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.GATHER.APPROACHING.enter@simulation/components/UnitAI.js:2048:11 FSM.prototype.SwitchToNextState@simulation/helpers/FSM.js:376:1 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:284:4 UnitAI.prototype.PushOrder@simulation/components/UnitAI.js:3611:39 UnitAI.prototype.AddOrder@simulation/components/UnitAI.js:4794:3 UnitAI.prototype.PerformGather@simulation/components/UnitAI.js:5050:102 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.REPAIR.ConstructionFinished@simulation/components/UnitAI.js:2764:7 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:29 UnitAI.prototype.OnGlobalConstructionFinished@simulation/components/UnitAI.js:3889:69 Foundation.prototype.Build@simulation/components/Foundation.js:340:29 Builder.prototype.PerformBuilding@simulation/components/Builder.js:73:3 UnitAI.prototype.UnitFsmSpec.INDIVIDUAL.REPAIR.REPAIRING.Timer@simulation/components/UnitAI.js:2694:6 FSM.prototype.ProcessMessage@simulation/helpers/FSM.js:274:29 UnitAI.prototype.TimerHandler@simulation/components/UnitAI.js:3839:68 Timer.prototype.OnUpdate@simulation/components/Timer.js:100:4WARNING: unexpected PathResult (4323 3 3)WARNING: unexpected PathResult (4323 3 3)And I found this otherUnfinished/finished buildingits finished but i Cant train and the worker have the options to continue.the last was the following: I captured a enemy temple but I didn't get Aura heal bonuscommands.txtcommands.txt Edited November 1, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 1, 2015 Report Share Posted November 1, 2015 Well first of all have you compiled ? The revision just after was an autobuild. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 1, 2015 Author Report Share Posted November 1, 2015 Ok, but I don't know how compile. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2015 Report Share Posted November 2, 2015 Just update your svn. And try to play that map with those settings again Come back to us, if you get the same warnings; Quote Link to comment Share on other sites More sharing options...
elexis Posted November 2, 2015 Report Share Posted November 2, 2015 r17163 had a C++ change and there was no autobuild before r17167, so it's expected to break if you didnt compile 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2015 Author Report Share Posted November 2, 2015 The unfinished building is before these changes. But the first time I see was in Delenda est mod, not here in vanilla. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2015 Author Report Share Posted November 2, 2015 (edited) Just update your svn. And try to play that map with those settings again Come back to us, if you get the same warnings;with the replay is enogh Stan, even I'm uploading to YouTube.The problem with temple was visual / you know the grass is green and the icon too. So was not a bug.But the unfinished building finished are in the replay. Edited November 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2015 Author Report Share Posted November 2, 2015 (edited) you can see it at the minute 38:59 Edited November 2, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 2, 2015 Report Share Posted November 2, 2015 Lion I will try but if it happened without you compiling there is a great chance this bug only exist because of that Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 2, 2015 Author Report Share Posted November 2, 2015 Lion I will try but if it happened without you compiling there is a great chance this bug only exist because of that I hope that Quote Link to comment Share on other sites More sharing options...
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