gameboy Posted September 26, 2015 Author Report Share Posted September 26, 2015 But the problem still exists. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2015 Report Share Posted September 26, 2015 (edited) Then I'm sorry my friend but it's not likely it's going to be fixed in a near future. For now this :This has been the case for alpha 18 too, if not even way more releases.The idea behind spear cavalry is (see unit stats), that it can attack only every 3.5 seconds. After one hit, it just waits. It's the same if you attack enemies.is the intended behaviour, and while it might look silly, that's how it works. Edited September 26, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 26, 2015 Author Report Share Posted September 26, 2015 Can you tell me how to change the cavalry attack section of the Roman spear it, my friend. In what file to change it? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 26, 2015 Report Share Posted September 26, 2015 The file you look for is template_unit_cavalry_melee_spearman.xml see the 3500 Quote Link to comment Share on other sites More sharing options...
gameboy Posted September 27, 2015 Author Report Share Posted September 27, 2015 Modify this file seems to have what to use! I really hope that the Itms can solve this problem as soon as possible. Quote Link to comment Share on other sites More sharing options...
av93 Posted September 27, 2015 Report Share Posted September 27, 2015 Long ago, sword and spear cav had diferent purpouses: the first agaisnt support and archer and the second against sword and javelin infantry. With the hard counters gone, they needed to differentiate one of each other, so they give to the spearman cav a high damage but slow attack, making them a shoking role. This also was with charging in mind. Sword cavalry doesn't make that big damage at first, but they faster attack. I think that this is the history.The problem is that, unlike other RTS, cavalry in 0 A.D it's very vulnerable to ranged attacks, so they can't barely make damage at all cause they die fast. But this is another topic. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.