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Roman cavalry Lance couldn't hit a wild deer.


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Then I'm sorry my friend but it's not likely it's going to be fixed in a near future. For now this :

This has been the case for alpha 18 too, if not even way more releases.

The idea behind spear cavalry is (see unit stats), that it can attack only every 3.5 seconds. After one hit, it just waits. It's the same if you attack enemies.

is the intended behaviour, and while it might look silly, that's how it works.

Edited by stanislas69
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Long ago, sword and spear cav had diferent purpouses: the first agaisnt support and archer and the second against sword and javelin infantry. With the hard counters gone, they needed to differentiate one of each other, so they give to the spearman cav a high damage but slow attack, making them a shoking role. This also was with charging in mind. Sword cavalry doesn't make that big damage at first, but they faster attack.

I think that this is the history.

The problem is that, unlike other RTS, cavalry in 0 A.D it's very vulnerable to ranged attacks, so they can't barely make damage at all cause they die fast. But this is another topic.

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