ubik Posted March 21, 2015 Report Share Posted March 21, 2015 Saw this and thought you guys might like to see it in the game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 21, 2015 Report Share Posted March 21, 2015 (edited) Is for Imperial Romans(80 AD-280 AD), not for our Punic war based republican Romans Edited March 21, 2015 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted March 22, 2015 Report Share Posted March 22, 2015 That looks early Byzantine. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2015 Report Share Posted March 22, 2015 Quote Link to comment Share on other sites More sharing options...
Micket Posted March 22, 2015 Report Share Posted March 22, 2015 Neat 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2015 Report Share Posted March 22, 2015 (edited) wow, its yours?( because its increÃble) you can upload yo use, even as a render is great to use in many ways not only as a prop. Edited March 22, 2015 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Micket Posted March 22, 2015 Report Share Posted March 22, 2015 Well, i did it for fun. I figured the time period is off anyway (no?)It's 222 triangles as well, so, quite a bit on the high end there.And the texturing is just some slapped on projections from that reference you posted.I figured i'd try doing some better texturing, like a normal map. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2015 Report Share Posted March 22, 2015 For Empires Ascendants is some off, but not for second part 2 Quote Link to comment Share on other sites More sharing options...
Micket Posted March 22, 2015 Report Share Posted March 22, 2015 I figured i'd make a high poly version to bake the texture 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 22, 2015 Report Share Posted March 22, 2015 Very nice! Maybe try to capture the high nose ridge look of original and small round chin. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2015 Report Share Posted March 22, 2015 Some times you can create render in high polygons to create scenes for wallpaper or for use as icons as AoE, they use several instead drawing Quote Link to comment Share on other sites More sharing options...
Micket Posted March 22, 2015 Report Share Posted March 22, 2015 Sure is messy to do high poly modeling. So much struggling with the subdivision surfaces where ridges connect. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 22, 2015 Report Share Posted March 22, 2015 You can contributed with our mods making some statues?Im improving my mods skills with prop points and there some task that I can take, make statues, human forms and animal forms, but I see you doing Eyecandy things and animals. You are the best with low poly forms and is easy for you.Aristeia needs some ancient iconic statues like Assyrian gods and Egyptians needs some Pharaon statues for the marvels Quote Link to comment Share on other sites More sharing options...
Micket Posted March 23, 2015 Report Share Posted March 23, 2015 (edited) If you point me to good references I can give it a try.High poly version is done now. The edgeflow is horrible for highpoly (i should have started anew rather than building on the lowpoly).Next up, normal mapping and that stuff.helmet_wip1.zip Edited March 23, 2015 by Micket 4 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 23, 2015 Report Share Posted March 23, 2015 Sure is messy to do high poly modeling. So much struggling with the subdivision surfaces where ridges connect.When I was doing highpoly helmets to bake textures, I adopted a different approach. Instead of worriying about topology and getting messy meshes, I just decided to make a duplicate of the lowpoly, make it have even quad faces, unwrap it, and use a texture to displace all the ridges and indents after subsurfing. Use a texture with neutral grey and paint white where you want outward bumps, and black where you want inward bumps.It was much faster/easier for me to just paint some lines across the model and let the displace make the rest than having to worry about all its geometry. You can also combine both, modeling the ridges and the displace modifier.Fast-forwarding this video you can see what I'm trying to describe here (towards the end of the video you can see the displace modifier applied) Quote Link to comment Share on other sites More sharing options...
Micket Posted March 23, 2015 Report Share Posted March 23, 2015 But if the mesh doesn't align well, with the texture and ridges, you'd have to go for a crazy high polycount before displacement modifier would look alright, no?My old Intuous 2 tablet (12 years old now) isn't working well, so I'm stuck with a mouse right now (and being left handed, I can't draw worth @#$% with the mouse).I should buy one of the new small ones (and a new computer with plenty of RAM) 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 23, 2015 Report Share Posted March 23, 2015 Oh, yes that might be a problem It requires a decent rig because it needs to be subdivided a lot for a smooth surface.However, there's a "curve stroke" method for painting/sculpting that was added on the last versions of blender, that lets you paint with curves with handlers. Waaay nicer way to paint smooth curved lines with mouse. Sadly, it wasn't available on the time I made the tutorials/helmets.Here's a demo of how it works (can be used for texture painting too, not only masking/sculpting) 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 23, 2015 Report Share Posted March 23, 2015 (edited) I knew it, I saw this before----- Micket I'll give soon the references----- Edited March 23, 2015 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Micket Posted March 23, 2015 Report Share Posted March 23, 2015 Lowpoly with normal map:(a few details to work out, can't finish it tonight) 5 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2015 Report Share Posted March 24, 2015 Here is micket http://wildfiregames.com/forum/index.php?showtopic=19754&st=0&p=305812 Quote Link to comment Share on other sites More sharing options...
Micket Posted March 24, 2015 Report Share Posted March 24, 2015 But Enrique already made a model there? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2015 Report Share Posted March 24, 2015 (edited) But Enrique already made a model there? yeah he answers instantly , so I need create a new topic about Egyptian Statues that aren't in game because is too specificIs something like this(Ramses) Edited March 24, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 24, 2015 Report Share Posted March 24, 2015 Lion do you realize there is already an Egyptian statue set?You have seven to choose lolhttp://wildfiregames.com/forum/uploads//monthly_05_2013/post-13528-0-44465900-1367497075.jpg Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2015 Report Share Posted March 24, 2015 (edited) Lion do you realize there is already an Egyptian statue set?You have seven to choose lolhttp://wildfiregames.com/forum/uploads//monthly_05_2013/post-13528-0-44465900-1367497075.jpgYes I know all set, is very similar but have a difference, the Egyptian crown in the head, if you have the original in blend file can be nice to add.Edit 1: Now i see the only thing to change is size and add the crown( as prop point) to your model.Micket we only need make the crown Edited March 24, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 25, 2015 Report Share Posted March 25, 2015 Hey Lion, those crowns are in the Edfu temple's bird statues in case that you want to take them from there and add them to the statue in the throne.Look in atlas for edfu_statues.xml Quote Link to comment Share on other sites More sharing options...
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