Lion.Kanzen Posted March 19, 2015 Report Share Posted March 19, 2015 I have the model ,I was reading some trac data about that but is obviusly outdatedhttp://trac.wildfiregames.com/wiki/ArtDesignDocument#Tutorial:Propingwithpyrogenesis3dsmaxpluginHow i can make the prop points , I plan have several props from a same meshe and the tuto says;we can create multiple prop points. This can be useful because you could add variety with a random function that swaps out prop actors with every new entity created in the game. So, for example, with this one, we could have that shield actor switch out with a collection of shield props. However, for the purpose of this tutorial we will consider this collection of props as one prop.And how make/add the other level of props to entity, example buildingn_name.dae, buildingn_name_prop1.dae , buildingn_name_prop1.dae .Other cuestions:how canI split a face in blender or can do it this:-Double sided faces.0AD’s engine does not render double-sided faces, if you want them to be shown in the game, you have to duplicate the face, and invert the normal. It is also good to move it a tiny bit, so they do not overlap for easier selection/modification or when baking AO.in blender of course. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 19, 2015 Report Share Posted March 19, 2015 As far as I know you create prop points in Blender by creating empties (and giving them the name you are later going to use in the XML to attach something to it). 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 19, 2015 Report Share Posted March 19, 2015 (edited) Name of prop point or empty (or dummy in max?) must be prop-something or prop_something (I look at existing dae and they are named like this). Iguess this is so the engine know that these are prop points. In the actor you don't need to use the pro- or prop_ it is assume.I see this in m_hero.dae <node id="prop-r_shoulder-node" name="prop-r_shoulder" sid="prop-r_shoulder-node" type="JOINT"> <translate>0.273733 -0.012879 -0.000475</translate> <rotate>0.000076 0.999993 -0.003773 -180.042</rotate> <scale>0.005807 0.005807 0.005807</scale> </node> Edited March 19, 2015 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Enrique Posted March 19, 2015 Report Share Posted March 19, 2015 This tutorial/FAQ I just made may help understanding prop-points: http://wildfiregames.com/forum/index.php?showtopic=19739#entry305562 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 19, 2015 Author Report Share Posted March 19, 2015 I need create the dae and add that line with a <node id="prop-r_shoulder-node" name="prop-r_shoulder" sid="prop-r_shoulder-node" type="JOINT"> with my custom prop name Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 19, 2015 Report Share Posted March 19, 2015 (edited) I need create the dae and add that line with a with my custom prop nameShould add it with a empty node in Blender where you want it. I think you can rename the empty node in Blender to prop-{custom_prop_name}. If you add it in dae by hand you will not know right coordinate.EDIT: See enrique's post, Edited March 19, 2015 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 20, 2015 Author Report Share Posted March 20, 2015 Not bad for my First timeThank you Enrique, Thanks Feneur and wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
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