Stan` Posted August 13, 2014 Report Share Posted August 13, 2014 Last night I let the game play alone (1v1) petra vs petra on both computer just too see if the factions chosen would make a difference.When I came back, I got a lot of js warnings of petra, all screen black wasn't able to take a screenshot cause out of memory. SVN version on my laptop there is no simulation files though :laptop crashlog.7zI had the same issue on my big computer using A16. Though no graphical problems, I believe that's because of the range of the graphic cards HD8750M Vs HD7950. No sim log there either. Just a weird menu when quittingdesktop.7z Quote Link to comment Share on other sites More sharing options...
mimo Posted August 13, 2014 Report Share Posted August 13, 2014 The petra js errors are because it tries to build a defense tower, but could not find any template for this civ. Were you playing on pure svn or with a mod enabled ? and which civ ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2014 Author Report Share Posted August 13, 2014 (edited) The petra js errors are because it tries to build a defense tower, but could not find any template for this civ. Were you playing on pure svn or with a mod enabled ? and which civ ?That explains it. I was playing with modded civ on the laptop destktop is pure A16 though. I also noticed when switching view that petra always tried to put fields on other buildings, could you add the position of each building in account so that he only tries where he can ? Edited August 13, 2014 by stanislas69 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted August 14, 2014 Report Share Posted August 14, 2014 It would be very helpful for mods if there where an AI that can play any faction no matter what mod is used (and so which units are available).An example for this would e.g. be Mega Glest (Also open source) where changing the units don't break the AI. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 14, 2014 Author Report Share Posted August 14, 2014 This, or at least making it mandatory to have all buildings replaced by default ones. Problem would be civs with different buildings. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted August 14, 2014 Report Share Posted August 14, 2014 I think that one of the goals is to have a quite generic AI, without hard-coded expectations. This isn't 100% possible, but it's something that can be aimed for. 2 Quote Link to comment Share on other sites More sharing options...
thamlett Posted August 15, 2014 Report Share Posted August 15, 2014 The game also runs out of memory when the game is paused and minimized for `30 minutes.... I have noticed that it usually happens when the memory gets to about 1.5 Gigabytes 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted August 15, 2014 Report Share Posted August 15, 2014 I think that one of the goals is to have a quite generic AI, without hard-coded expectations. This isn't 100% possible, but it's something that can be aimed for.I agree.There should be another AI for the unmoded game if that turns out not to work as well (meaning the AI isn't as strong a player as it could be... what I expect). Quote Link to comment Share on other sites More sharing options...
Phoenix4646 Posted August 15, 2014 Report Share Posted August 15, 2014 The game also runs out of memory when the game is paused and minimized for `30 minutes.... I have noticed that it usually happens when the memory gets to about 1.5 GigabytesThat's pretty similar to what I have experienced! It runs out of memory faster the more / the longer you've minimized it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 18, 2014 Author Report Share Posted August 18, 2014 I created a way to experience an out of memory problem.http://trac.wildfiregames.com/ticket/2735#comment:1 Quote Link to comment Share on other sites More sharing options...
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