Le Druide Gaulois Posted July 18, 2014 Report Share Posted July 18, 2014 I can make more elaborate sketches based on the one I just did. Are you interested? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 18, 2014 Report Share Posted July 18, 2014 Sure. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 19, 2014 Report Share Posted July 19, 2014 Voilà . 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2014 Report Share Posted July 19, 2014 Great but i ´ m affraid the door will not look good. Also are you sure that we should replace wood walls palisaxes by stone walls. ? Anyway I ´m also thinking the rote mod has had a lot of improvement while millenium kind ofgot stuck . Could you either do viking or franks buildings ? I want to have some medieval stuff. Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted July 19, 2014 Report Share Posted July 19, 2014 We can make a gate of one wall only, if you prefer. I strongly think we should replace the palisades, I'm almost sure the Chinese didn't use them, plus, a bamboo palisade would be of no use ( if even log palisades are weak, just imagine troops banging aginst thin bamboo). Just like you made a 100% Chinese outpost, distinguished from the default one, I think we sould have a unique "inferior wall" ( not a palisade) made of bricks, to give an even more unique flavor to this civilization, not to mention this kind of wall has always been common in China.I totally agree Millenium got somewhat left behind. I can gladly do Germanic and also Arab buildings for Millenium . I must say that I'm a fan of your work and you've been exceeding yourself with RotE. When Millenium Part II begins, would you join Radagast in the making of the Japanese builds? I'm confident that the builds would come out marvelously in you guys hands Oh, and some reference for the walls and gates. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 19, 2014 Report Share Posted July 19, 2014 I love how those guys made pottery. If we had like 1/10th of those for the Seleucids, you'd have a new faction. Go on and draw as much as you can. You'll get better, and therefore our models too. I can't guarantee that all will be in game, but if you want to make eyecandy buildings too (for practise) you can I made a repo special for that in github. Once I'm done retexturing the whole civ, I may go doing animations. This because this game lacks lifelike animals. Most of them have meshes, but not animations. I'll make your wall and i'll make a mix of my chinatown gate and your walls 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2014 Author Report Share Posted July 19, 2014 The farms cost stone, why? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 20, 2014 Author Report Share Posted July 20, 2014 I found the problem...is cavalry advenced rankmy game is freeze and then I need to kill the process to close the game Quote Link to comment Share on other sites More sharing options...
auron2401 Posted July 20, 2014 Report Share Posted July 20, 2014 Getting the same problem.Terminal lines;~/0ad/binaries/system $ ./pyrogenesis -mod=han_chinaCache: 500 (total: 1967) MiBTIMER| InitVfs: 1.38428 msSound: AlcInit success, using OpenAL SoftTIMER| CONFIG_Init: 22.6573 msATTENTION: default value of option force_s3tc_enable overridden by environment.TIMER| RunHardwareDetection: 25.9316 msTIMER| write_sys_info: 16.7308 msTIMER| InitRenderer: 4.73362 msTIMER| ps_console: 4.81574 msTIMER| ps_lang_hotkeys: 1.26651 msTIMER| common/modern/setup.xml: 1.02555 msTIMER| common/modern/styles.xml: 282.845 usTIMER| common/modern/sprites.xml: 5.34505 msTIMER| common/setup.xml: 1.81416 msTIMER| common/sprite1.xml: 2.56362 msTIMER| common/styles.xml: 81.107 usTIMER| common/common_sprites.xml: 2.49443 msTIMER| common/common_styles.xml: 304.694 usTIMER| common/init.xml: 3.48364 msTIMER| pregame/sprites.xml: 1.10951 msTIMER| pregame/styles.xml: 74.153 usTIMER| pregame/mainmenu.xml: 50.6813 msTIMER| common/global.xml: 621.614 usTIMER| common/modern/setup.xml: 172.609 usTIMER| common/modern/styles.xml: 176.403 usTIMER| common/modern/sprites.xml: 2.51181 msTIMER| common/setup.xml: 646.088 usTIMER| common/sprite1.xml: 1.93235 msTIMER| common/styles.xml: 45.439 usTIMER| common/common_sprites.xml: 2.31565 msTIMER| common/common_styles.xml: 272.936 usTIMER| splashscreen/styles.xml: 203.283 usTIMER| splashscreen/setup.xml: 80.367 usTIMER| splashscreen/splashscreen.xml: 1.73487 mssys_cursor_create: using Xcursor to create 32 x 32 cursorTIMER| common/modern/setup.xml: 198.783 usTIMER| common/modern/styles.xml: 201.143 usTIMER| common/modern/sprites.xml: 2.47883 msTIMER| common/setup.xml: 648.358 usTIMER| common/sprite1.xml: 1.92621 msTIMER| common/styles.xml: 45.164 usTIMER| common/common_sprites.xml: 2.26913 msTIMER| common/common_styles.xml: 248.041 usTIMER| gamesetup/setup.xml: 414.966 usTIMER| gamesetup/sprites.xml: 83.032 usTIMER| gamesetup/styles.xml: 84.882 usTIMER| gamesetup/gamesetup.xml: 49.3964 msTIMER| common/global.xml: 819.537 usTIMER| common/modern/setup.xml: 224.752 usTIMER| common/modern/styles.xml: 184.794 usTIMER| common/modern/sprites.xml: 2.32773 msTIMER| common/setup.xml: 638.407 usTIMER| common/sprite1.xml: 1.95337 msTIMER| common/styles.xml: 44.704 usTIMER| common/common_sprites.xml: 2.31692 msTIMER| common/common_styles.xml: 269.106 usTIMER| common/init.xml: 1.64533 msTIMER| loading/styles.xml: 46.855 msTIMER| loading/sprites.xml: 1.26981 msTIMER| loading/loading.xml: 28.3109 msTIMER| common/global.xml: 576.25 ussys_cursor_create: using Xcursor to create 32 x 32 cursorTIMER| common/modern/setup.xml: 245.286 usTIMER| common/modern/styles.xml: 177.209 usTIMER| common/modern/sprites.xml: 2.51787 msTIMER| common/setup.xml: 637.948 usTIMER| common/sprite1.xml: 1.90834 msTIMER| common/styles.xml: 58.463 usTIMER| common/common_sprites.xml: 2.29857 msTIMER| common/common_styles.xml: 277.655 usTIMER| common/icon_sprites.xml: 432.084 usTIMER| session/sprites.xml: 54.2003 msTIMER| session/setup.xml: 474.209 usTIMER| session/styles.xml: 585.994 usTIMER| session/session.xml: 465.208 msTIMER| common/global.xml: 3.70385 msGAME STARTED, ALL INIT COMPLETEsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorTIMER| common/modern/setup.xml: 188.468 usTIMER| common/modern/styles.xml: 186.263 usTIMER| common/modern/sprites.xml: 2.36111 msTIMER| common/setup.xml: 604.574 usTIMER| common/sprite1.xml: 1.93726 msTIMER| common/styles.xml: 44.978 usTIMER| common/common_sprites.xml: 2.32499 msTIMER| common/common_styles.xml: 259.121 usTIMER| msgbox/msgbox.xml: 1.35629 msTIMER| common/modern/setup.xml: 184.023 usTIMER| common/modern/styles.xml: 192.498 usTIMER| common/modern/sprites.xml: 2.3515 msTIMER| common/setup.xml: 607.974 usTIMER| common/sprite1.xml: 1.94393 msTIMER| common/styles.xml: 47.338 usTIMER| common/common_sprites.xml: 2.33274 msTIMER| common/common_styles.xml: 259.326 usTIMER| msgbox/msgbox.xml: 1.26449 msTIMER| common/modern/setup.xml: 249.716 usTIMER| common/modern/styles.xml: 244.377 usTIMER| common/modern/sprites.xml: 2.38009 msTIMER| common/setup.xml: 731.725 usTIMER| common/sprite1.xml: 1.9556 msTIMER| common/styles.xml: 58.718 usTIMER| common/common_sprites.xml: 2.32831 msTIMER| common/common_styles.xml: 344.803 usTIMER| common/icon_sprites.xml: 94.797 usTIMER| common/init.xml: 2.07292 msTIMER| summary/summary.xml: 247.146 msTIMER| summary/sprites.xml: 23.6244 msTIMER| common/global.xml: 11.9352 msTIMER| common/modern/setup.xml: 212.117 usTIMER| common/modern/styles.xml: 243.416 usTIMER| common/modern/sprites.xml: 2.52437 msTIMER| common/setup.xml: 676.471 usTIMER| common/sprite1.xml: 1.92089 msTIMER| common/styles.xml: 47.589 usTIMER| common/common_sprites.xml: 2.28379 msTIMER| common/common_styles.xml: 266.561 usTIMER| common/init.xml: 1.65654 msTIMER| pregame/sprites.xml: 459.139 usTIMER| pregame/styles.xml: 44.014 usTIMER| pregame/mainmenu.xml: 8.16069 msTIMER| common/global.xml: 528.846 usTIMER| common/modern/setup.xml: 216.153 usTIMER| common/modern/styles.xml: 252.047 usTIMER| common/modern/sprites.xml: 2.38972 msTIMER| common/setup.xml: 731.245 usTIMER| common/sprite1.xml: 1.97715 msTIMER| common/styles.xml: 50.638 usTIMER| common/common_sprites.xml: 2.34796 msTIMER| common/common_styles.xml: 289.165 usTIMER| gamesetup/setup.xml: 85.018 usTIMER| gamesetup/sprites.xml: 51.838 usTIMER| gamesetup/styles.xml: 54.998 usTIMER| gamesetup/gamesetup.xml: 23.6207 msTIMER| common/global.xml: 890.019 usTIMER| common/modern/setup.xml: 181.709 usTIMER| common/modern/styles.xml: 188.759 usTIMER| common/modern/sprites.xml: 2.32532 msTIMER| common/setup.xml: 627.088 usTIMER| common/sprite1.xml: 1.93458 msTIMER| common/styles.xml: 47.074 usTIMER| common/common_sprites.xml: 2.29185 msTIMER| common/common_styles.xml: 265.676 usTIMER| common/init.xml: 1.80993 msTIMER| loading/styles.xml: 90.446 usTIMER| loading/sprites.xml: 368.577 usTIMER| loading/loading.xml: 2.75918 msTIMER| common/global.xml: 459.119 usTIMER| common/modern/setup.xml: 205.813 usTIMER| common/modern/styles.xml: 219.963 usTIMER| common/modern/sprites.xml: 2.33872 msTIMER| common/setup.xml: 611.644 usTIMER| common/sprite1.xml: 1.90723 msTIMER| common/styles.xml: 48.328 usTIMER| common/common_sprites.xml: 2.29207 msTIMER| common/common_styles.xml: 260.351 usTIMER| common/icon_sprites.xml: 83.353 usTIMER| session/sprites.xml: 2.90165 msTIMER| session/setup.xml: 62.713 usTIMER| session/styles.xml: 213.707 usTIMER| session/session.xml: 110.381 msTIMER| common/global.xml: 3.70659 msGAME STARTED, ALL INIT COMPLETEsys_cursor_create: using Xcursor to create 32 x 32 cursorsys_cursor_create: using Xcursor to create 32 x 32 cursorTIMER| LoadDLL: 52.5158 msTIMER| common/modern/setup.xml: 174.509 usTIMER| common/modern/styles.xml: 183.068 usTIMER| common/modern/sprites.xml: 2.39637 msTIMER| common/setup.xml: 599.139 usTIMER| common/sprite1.xml: 1.92402 msTIMER| common/styles.xml: 50.273 usTIMER| common/common_sprites.xml: 2.31483 msTIMER| common/common_styles.xml: 250.672 usTIMER| msgbox/msgbox.xml: 1.21374 ms Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 Should be fixed in commit: https://github.com/0ADMods/han_china/commit/a95946478ca54d68317c048be775a96aba01a0d3Thx to Lion and auron.Wrong reference of a non-existing cavalry archer which should have been cavalry crossbowman. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Thanks Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted July 20, 2014 Report Share Posted July 20, 2014 (edited) Sorry for being AWOL for so long and promising new pics then never posting them. Just got back from a really demanding job that more or less cut me off from the outside world! Anyways if a new emblem is needed perhaps there are better options than just using the Chinese text for Han? I've been working on this a while back but never got round to finishing it. What do you guys think would this work if I finish it?I also found some pics of ornaments from that period, perhapes we could base it on them? Edited July 20, 2014 by Ayakashi 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 Check your PMs Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted July 20, 2014 Report Share Posted July 20, 2014 The farms cost stone, why?Between that and also not being infinite like in the base game, I was somewhat confused by the RotE release. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 20, 2014 Report Share Posted July 20, 2014 (edited) I fixed them not being infinite. They cost stone because of the walls around it believe. I am planning to replace them Edited July 20, 2014 by stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Radagast. Posted July 20, 2014 Report Share Posted July 20, 2014 @Ayakashi:no prob colleague, happy to know you back. Hope you survived the cut off of all supplies. All those ornaments look great. And your logo and Lion's work won't conflict. All these works still work for shield and armory textures. The preview looks great, but it's up to you to decide how much effort is missing and if it won't overstretch you, but I like it.@Stan:Great. Really, you are our man. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 20, 2014 Author Report Share Posted July 20, 2014 Hmmm it's hard to reproduce I need something more simply to desing. How I can find these symbols? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 21, 2014 Author Report Share Posted July 21, 2014 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 26, 2014 Report Share Posted July 26, 2014 I was diggin through http://sciondevelopment.com/rote/reference/ (The main reference when I found those)Here is the blacksmith concept Doesn't look that good hope ayakashi comes with something betterA reference for a tavern (Maybe special building)This could be the wonderor thisStables ?Shooting Range ?Finally found the ramboat referencehttp://s240.photobucket.com/user/MarquisBlack/media/lvl12ship3lu.jpg.html?sort=3&o=22 Quote Link to comment Share on other sites More sharing options...
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