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RotE list of missing things to the next release


Lion.Kanzen
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Great but i ´ m affraid the door will not look good. Also are you sure that we should replace wood walls palisaxes by stone walls. ? Anyway I ´m also thinking the rote mod has had a lot of improvement while millenium kind ofgot stuck . Could you either do viking or franks buildings ? I want to have some medieval stuff. :)

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We can make a gate of one wall only, if you prefer. I strongly think we should replace the palisades, I'm almost sure the Chinese didn't use them, plus, a bamboo palisade would be of no use ( if even log palisades are weak, just imagine troops banging aginst thin bamboo). Just like you made a 100% Chinese outpost, distinguished from the default one, I think we sould have a unique "inferior wall" ( not a palisade) made of bricks, to give an even more unique flavor to this civilization, not to mention this kind of wall has always been common in China.

I totally agree Millenium got somewhat left behind. I can gladly do Germanic and also Arab buildings for Millenium :) . I must say that I'm a fan of your work and you've been exceeding yourself with RotE. When Millenium Part II begins, would you join Radagast in the making of the Japanese builds? I'm confident that the builds would come out marvelously in you guys hands :)


Oh, and some reference for the walls and gates.

post-16101-0-94654400-1405733377_thumb.j

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I love how those guys made pottery. If we had like 1/10th of those for the Seleucids, you'd have a new faction. Go on and draw as much as you can. You'll get better, and therefore our models too. I can't guarantee that all will be in game, but if you want to make eyecandy buildings too (for practise) you can I made a repo special for that in github. Once I'm done retexturing the whole civ, I may go doing animations. This because this game lacks lifelike animals. Most of them have meshes, but not animations. I'll make your wall and i'll make a mix of my chinatown gate and your walls :)

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Getting the same problem.

Terminal lines;

~/0ad/binaries/system $ ./pyrogenesis -mod=han_china
Cache: 500 (total: 1967) MiB
TIMER| InitVfs: 1.38428 ms
Sound: AlcInit success, using OpenAL Soft
TIMER| CONFIG_Init: 22.6573 ms
ATTENTION: default value of option force_s3tc_enable overridden by environment.
TIMER| RunHardwareDetection: 25.9316 ms
TIMER| write_sys_info: 16.7308 ms
TIMER| InitRenderer: 4.73362 ms
TIMER| ps_console: 4.81574 ms
TIMER| ps_lang_hotkeys: 1.26651 ms
TIMER| common/modern/setup.xml: 1.02555 ms
TIMER| common/modern/styles.xml: 282.845 us
TIMER| common/modern/sprites.xml: 5.34505 ms
TIMER| common/setup.xml: 1.81416 ms
TIMER| common/sprite1.xml: 2.56362 ms
TIMER| common/styles.xml: 81.107 us
TIMER| common/common_sprites.xml: 2.49443 ms
TIMER| common/common_styles.xml: 304.694 us
TIMER| common/init.xml: 3.48364 ms
TIMER| pregame/sprites.xml: 1.10951 ms
TIMER| pregame/styles.xml: 74.153 us
TIMER| pregame/mainmenu.xml: 50.6813 ms
TIMER| common/global.xml: 621.614 us
TIMER| common/modern/setup.xml: 172.609 us
TIMER| common/modern/styles.xml: 176.403 us
TIMER| common/modern/sprites.xml: 2.51181 ms
TIMER| common/setup.xml: 646.088 us
TIMER| common/sprite1.xml: 1.93235 ms
TIMER| common/styles.xml: 45.439 us
TIMER| common/common_sprites.xml: 2.31565 ms
TIMER| common/common_styles.xml: 272.936 us
TIMER| splashscreen/styles.xml: 203.283 us
TIMER| splashscreen/setup.xml: 80.367 us
TIMER| splashscreen/splashscreen.xml: 1.73487 ms
sys_cursor_create: using Xcursor to create 32 x 32 cursor
TIMER| common/modern/setup.xml: 198.783 us
TIMER| common/modern/styles.xml: 201.143 us
TIMER| common/modern/sprites.xml: 2.47883 ms
TIMER| common/setup.xml: 648.358 us
TIMER| common/sprite1.xml: 1.92621 ms
TIMER| common/styles.xml: 45.164 us
TIMER| common/common_sprites.xml: 2.26913 ms
TIMER| common/common_styles.xml: 248.041 us
TIMER| gamesetup/setup.xml: 414.966 us
TIMER| gamesetup/sprites.xml: 83.032 us
TIMER| gamesetup/styles.xml: 84.882 us
TIMER| gamesetup/gamesetup.xml: 49.3964 ms
TIMER| common/global.xml: 819.537 us
TIMER| common/modern/setup.xml: 224.752 us
TIMER| common/modern/styles.xml: 184.794 us
TIMER| common/modern/sprites.xml: 2.32773 ms
TIMER| common/setup.xml: 638.407 us
TIMER| common/sprite1.xml: 1.95337 ms
TIMER| common/styles.xml: 44.704 us
TIMER| common/common_sprites.xml: 2.31692 ms
TIMER| common/common_styles.xml: 269.106 us
TIMER| common/init.xml: 1.64533 ms
TIMER| loading/styles.xml: 46.855 ms
TIMER| loading/sprites.xml: 1.26981 ms
TIMER| loading/loading.xml: 28.3109 ms
TIMER| common/global.xml: 576.25 us
sys_cursor_create: using Xcursor to create 32 x 32 cursor
TIMER| common/modern/setup.xml: 245.286 us
TIMER| common/modern/styles.xml: 177.209 us
TIMER| common/modern/sprites.xml: 2.51787 ms
TIMER| common/setup.xml: 637.948 us
TIMER| common/sprite1.xml: 1.90834 ms
TIMER| common/styles.xml: 58.463 us
TIMER| common/common_sprites.xml: 2.29857 ms
TIMER| common/common_styles.xml: 277.655 us
TIMER| common/icon_sprites.xml: 432.084 us
TIMER| session/sprites.xml: 54.2003 ms
TIMER| session/setup.xml: 474.209 us
TIMER| session/styles.xml: 585.994 us
TIMER| session/session.xml: 465.208 ms
TIMER| common/global.xml: 3.70385 ms
GAME STARTED, ALL INIT COMPLETE
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
TIMER| common/modern/setup.xml: 188.468 us
TIMER| common/modern/styles.xml: 186.263 us
TIMER| common/modern/sprites.xml: 2.36111 ms
TIMER| common/setup.xml: 604.574 us
TIMER| common/sprite1.xml: 1.93726 ms
TIMER| common/styles.xml: 44.978 us
TIMER| common/common_sprites.xml: 2.32499 ms
TIMER| common/common_styles.xml: 259.121 us
TIMER| msgbox/msgbox.xml: 1.35629 ms
TIMER| common/modern/setup.xml: 184.023 us
TIMER| common/modern/styles.xml: 192.498 us
TIMER| common/modern/sprites.xml: 2.3515 ms
TIMER| common/setup.xml: 607.974 us
TIMER| common/sprite1.xml: 1.94393 ms
TIMER| common/styles.xml: 47.338 us
TIMER| common/common_sprites.xml: 2.33274 ms
TIMER| common/common_styles.xml: 259.326 us
TIMER| msgbox/msgbox.xml: 1.26449 ms
TIMER| common/modern/setup.xml: 249.716 us
TIMER| common/modern/styles.xml: 244.377 us
TIMER| common/modern/sprites.xml: 2.38009 ms
TIMER| common/setup.xml: 731.725 us
TIMER| common/sprite1.xml: 1.9556 ms
TIMER| common/styles.xml: 58.718 us
TIMER| common/common_sprites.xml: 2.32831 ms
TIMER| common/common_styles.xml: 344.803 us
TIMER| common/icon_sprites.xml: 94.797 us
TIMER| common/init.xml: 2.07292 ms
TIMER| summary/summary.xml: 247.146 ms
TIMER| summary/sprites.xml: 23.6244 ms
TIMER| common/global.xml: 11.9352 ms
TIMER| common/modern/setup.xml: 212.117 us
TIMER| common/modern/styles.xml: 243.416 us
TIMER| common/modern/sprites.xml: 2.52437 ms
TIMER| common/setup.xml: 676.471 us
TIMER| common/sprite1.xml: 1.92089 ms
TIMER| common/styles.xml: 47.589 us
TIMER| common/common_sprites.xml: 2.28379 ms
TIMER| common/common_styles.xml: 266.561 us
TIMER| common/init.xml: 1.65654 ms
TIMER| pregame/sprites.xml: 459.139 us
TIMER| pregame/styles.xml: 44.014 us
TIMER| pregame/mainmenu.xml: 8.16069 ms
TIMER| common/global.xml: 528.846 us
TIMER| common/modern/setup.xml: 216.153 us
TIMER| common/modern/styles.xml: 252.047 us
TIMER| common/modern/sprites.xml: 2.38972 ms
TIMER| common/setup.xml: 731.245 us
TIMER| common/sprite1.xml: 1.97715 ms
TIMER| common/styles.xml: 50.638 us
TIMER| common/common_sprites.xml: 2.34796 ms
TIMER| common/common_styles.xml: 289.165 us
TIMER| gamesetup/setup.xml: 85.018 us
TIMER| gamesetup/sprites.xml: 51.838 us
TIMER| gamesetup/styles.xml: 54.998 us
TIMER| gamesetup/gamesetup.xml: 23.6207 ms
TIMER| common/global.xml: 890.019 us
TIMER| common/modern/setup.xml: 181.709 us
TIMER| common/modern/styles.xml: 188.759 us
TIMER| common/modern/sprites.xml: 2.32532 ms
TIMER| common/setup.xml: 627.088 us
TIMER| common/sprite1.xml: 1.93458 ms
TIMER| common/styles.xml: 47.074 us
TIMER| common/common_sprites.xml: 2.29185 ms
TIMER| common/common_styles.xml: 265.676 us
TIMER| common/init.xml: 1.80993 ms
TIMER| loading/styles.xml: 90.446 us
TIMER| loading/sprites.xml: 368.577 us
TIMER| loading/loading.xml: 2.75918 ms
TIMER| common/global.xml: 459.119 us
TIMER| common/modern/setup.xml: 205.813 us
TIMER| common/modern/styles.xml: 219.963 us
TIMER| common/modern/sprites.xml: 2.33872 ms
TIMER| common/setup.xml: 611.644 us
TIMER| common/sprite1.xml: 1.90723 ms
TIMER| common/styles.xml: 48.328 us
TIMER| common/common_sprites.xml: 2.29207 ms
TIMER| common/common_styles.xml: 260.351 us
TIMER| common/icon_sprites.xml: 83.353 us
TIMER| session/sprites.xml: 2.90165 ms
TIMER| session/setup.xml: 62.713 us
TIMER| session/styles.xml: 213.707 us
TIMER| session/session.xml: 110.381 ms
TIMER| common/global.xml: 3.70659 ms
GAME STARTED, ALL INIT COMPLETE
sys_cursor_create: using Xcursor to create 32 x 32 cursor
sys_cursor_create: using Xcursor to create 32 x 32 cursor
TIMER| LoadDLL: 52.5158 ms
TIMER| common/modern/setup.xml: 174.509 us
TIMER| common/modern/styles.xml: 183.068 us
TIMER| common/modern/sprites.xml: 2.39637 ms
TIMER| common/setup.xml: 599.139 us
TIMER| common/sprite1.xml: 1.92402 ms
TIMER| common/styles.xml: 50.273 us
TIMER| common/common_sprites.xml: 2.31483 ms
TIMER| common/common_styles.xml: 250.672 us
TIMER| msgbox/msgbox.xml: 1.21374 ms
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Sorry for being AWOL for so long and promising new pics then never posting them. Just got back from a really demanding job that more or less cut me off from the outside world!

Anyways if a new emblem is needed perhaps there are better options than just using the Chinese text for Han? I've been working on this a while back but never got round to finishing it. What do you guys think would this work if I finish it?

post-15249-0-04881100-1405876959_thumb.p

I also found some pics of ornaments from that period, perhapes we could base it on them?

bi%20black%20tile%20box%20small.jpg

xinsrc_1805021310302142832312.jpg

img_0214.jpg?itok=mkAwKpgQ

Edited by Ayakashi
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@Ayakashi:

no prob colleague, happy to know you back. Hope you survived the cut off of all supplies. :D

All those ornaments look great. And your logo and Lion's work won't conflict. All these works still work for shield and armory textures. The preview looks great, but it's up to you to decide how much effort is missing and if it won't overstretch you, but I like it.

@Stan:

Great. Really, you are our man.

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I was diggin through http://sciondevelopment.com/rote/reference/ (The main reference when I found those)

Here is the blacksmith concept Doesn't look that good hope ayakashi comes with something better

App0059.jpg

A reference for a tavern (Maybe special building)

tavern.jpg

This could be the wonder

royalpalace0019oc.jpg

or this

BUILDING-005.jpg

Stables ?

App0030.jpg

Shooting Range ?

App0019.jpg

Finally found the ramboat reference

http://s240.photobucket.com/user/MarquisBlack/media/lvl12ship3lu.jpg.html?sort=3&o=22

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