RoekeloosNL Posted June 9, 2014 Report Share Posted June 9, 2014 I got a little suggestion about farmfields.1# Dont you guys think that when building farmfields they sould be seeding the ground and not build with hammers like houses.2# If possible farmers sould be farming on different spots on the field not in one line next to each other.3# When destroyed it gets like burned grass with dirt.I think it will look alot more realistic. Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 9, 2014 Report Share Posted June 9, 2014 That's mostly graphics and animation and stuff. I'll agree with you; tbh.Something that I'm more interested in is whether or not you could make farms produce more food per harvester depending on terrain type. desert terrain has poor turnover for example Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 9, 2014 Author Report Share Posted June 9, 2014 ^ Yes that also would be a great addition, So grassy plains is more fertile then sand plains + a good thing would be that you cant build farmfield every where and really need to think where you place your farmlands.And maybe there can be some type of tech upgrades for better farming tools. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 9, 2014 Report Share Posted June 9, 2014 Yeah would be nice have, but its not prority now. Quote Link to comment Share on other sites More sharing options...
Radagast. Posted June 9, 2014 Report Share Posted June 9, 2014 'terrain bonus' already exists. There are those farmfield textures where you have better harvest.Not only increases the field's output per harvester, it also dimishes as you might extract too much of it.Should we ever have an option (and the willingness to handle the micro) to rotate fruit types on fields then this effect could be stopped. (though I don't know if it's significant enough to be worth the trouble and we currently can still put away some field-workers to make the field recover again).It might well be that I'm mixing it up with a 'how it's planned' aka ticket. http://trac.wildfiregames.com/ticket/1318/ Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 10, 2014 Report Share Posted June 10, 2014 I had no idea that actually existed! Quote Link to comment Share on other sites More sharing options...
av93 Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) Hmm, I think that only exist the graphics, the bonus isn't implemented. Edited June 10, 2014 by av93 Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) I got a little suggestion about farmfields.1# Dont you guys think that when building farmfields they sould be seeding the ground and not build with hammers like houses.2# If possible farmers sould be farming on different spots on the field not in one line next to each other.3# When destroyed it gets like burned grass with dirt.I think it will look alot more realistic.Hey Roeke,As of 1# ... I totally agree with you. It would be nice to see the building of farm animation changed to sowing of seeds instead of hammers.As of 2# ....I'm not sure about. Having the farmers on different spots on the field might cause a lot more micro for players to position there farmers closer to the drop off point thus taking away micro that could be used elsewhere in the gameplay. Edited June 11, 2014 by AceWild Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) Something that I'm more interested in is whether or not you could make farms produce more food per harvester depending on terrain type. desert terrain has poor turnover for example^ Yes that also would be a great addition, So grassy plains is more fertile then sand plains + a good thing would be that you cant build farmfield every where and really need to think where you place your farmlands.Yeah would be nice have, but its not prority now.I think Implementing this will cause unfair balance on many maps. For example - one player starts in green grass and the other player starts in snow. Edited June 11, 2014 by AceWild Quote Link to comment Share on other sites More sharing options...
iNcog Posted June 10, 2014 Report Share Posted June 10, 2014 Sorry guys but I have to disagree! ..... I think Implementing this will cause unfair balance... as with many maps for example..... one player starts in nice green grass and the other in snow.....this would then make the game unfair.Well obviously you make the maps balanced, lol Quote Link to comment Share on other sites More sharing options...
niektb Posted June 10, 2014 Report Share Posted June 10, 2014 It would be better to put that specific farmboosting land in a central spot to get a strategic point to battle for. 2 Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) Well obviously you make the maps balanced, lollol..... If only they were.... many of the random maps have different terrain starting positions. Edited June 11, 2014 by AceWild Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) .......... Edited June 11, 2014 by AceWild Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 10, 2014 Author Report Share Posted June 10, 2014 Hey Roeke,As of 1# ... I totally agree with you. It would be nice to see the building of farm animation changed to sowing of seeds instead of hammers.As of 2# ....I don't agree with. Having the farmers on different spots on the field will cause a lot more micro for players to position there farmers closer to the drop off point thus taking away micro that could be used elsewhere in the gameplay.Nr2 You can double click on your farmers and you select them all,Or just move your mouse over it since the fields aren't that big so i dont see that as more micro... And when they all work on the other side of the field they walk further then when they are spread. And the farmers just go to a spot on the field you dont need to click them all on different spotsBut its just a suggestion to let it look a bit more realistic. Quote Link to comment Share on other sites More sharing options...
av93 Posted June 10, 2014 Report Share Posted June 10, 2014 Yes... but it would be even better to not have it at all..... you can add it if you like but from my 18 years experience of RTS gaming I would recommend to ditch it.Think farmlands like yellow minerals of SC2 1 Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 10, 2014 Author Report Share Posted June 10, 2014 Another idea, is it possible to give different factions different plow animations. Quote Link to comment Share on other sites More sharing options...
RoekeloosNL Posted June 10, 2014 Author Report Share Posted June 10, 2014 Think farmlands like yellow minerals of SC2This is not SC2 and sould not compare it with SC2, This is about ancient times Quote Link to comment Share on other sites More sharing options...
av93 Posted June 10, 2014 Report Share Posted June 10, 2014 I was just saying about to the concept of important points to fight of, like other rts games. BTW everybody know that pyramids were made by protoss aliens. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 10, 2014 Report Share Posted June 10, 2014 This is not SC2 and sould not compare it with SC2, This is about ancient times Even SC have easy soluciones to implement some units like making scorpio ballistae for a Siege Or Assasin's like the ghost, or attached buildings to solve build extra things into building panel. Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Report Share Posted June 10, 2014 (edited) .......... Edited June 11, 2014 by AceWild Quote Link to comment Share on other sites More sharing options...
AceWild Posted June 10, 2014 Share Posted June 10, 2014 (edited) · Hidden by sanderd17, June 11, 2014 - unhdden by accident Hidden by sanderd17, June 11, 2014 - unhdden by accident .......... Edited June 11, 2014 by AceWild Link to comment
Lion.Kanzen Posted June 10, 2014 Share Posted June 10, 2014 · Hidden by alpha123, June 11, 2014 - No reason given Hidden by alpha123, June 11, 2014 - No reason given Let me guess .... your a noob? be aware what you say. 1 Link to comment
AceWild Posted June 10, 2014 Share Posted June 10, 2014 (edited) · Hidden by scythetwirler, June 11, 2014 - Post cleared by AceWild... Hidden by scythetwirler, June 11, 2014 - Post cleared by AceWild... .......... Edited June 11, 2014 by AceWild Link to comment
RoekeloosNL Posted June 11, 2014 Author Share Posted June 11, 2014 · Hidden by alpha123, June 11, 2014 - Just hiding some of these Hidden by alpha123, June 11, 2014 - Just hiding some of these Hey Lion..... Just Remember that I only want the best for this game.....and also take into account that I have to deal with alot of rubbish also.Rubbish like what? You say you got 18 years experience with RTS but sometimes you sound like a little one. Link to comment
AceWild Posted June 11, 2014 Share Posted June 11, 2014 · Hidden by alpha123, June 11, 2014 - No reason given Hidden by alpha123, June 11, 2014 - No reason given lol.....lol.....lol Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.