Trinketos Posted May 2, 2014 Author Report Share Posted May 2, 2014 thanks, I'm thinking that add to the model Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 My Final model for the civic center and i start the barracks 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 better you can export the uv maps to me? Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 4, 2014 Report Share Posted May 4, 2014 I'll work on adding the resource you wanted. Btw you can ignore the error in water. Would have to edit pyro. To fix that I'll see if I can fix it. I'll let ya know. 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 better you can export the uv maps to me?No te entendà te paso la textura,I'll work on adding the resource you wanted. Btw you can ignore the error in water. Would have to edit pyro. To fix thatI'll see if I can fix it. I'll let ya know.ok Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 No te entendà te paso la textura,oknecesito que exportes los mapas uv podemos darle más realismo. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 necesito que exportes los mapas uv podemos darle más realismo.de acuerdo de los dos edificios te dare los archivos blender mejor , ya que posiblemente la cage en esto xDBlender Files.7z Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 de acuerdo de los dos edificios te dare los archivos blender mejor , ya que posiblemente la cage en esto xD hmm ok I will try in this way.I need help, you can try to help me with the blacksmith for Egyptians? Quote Link to comment Share on other sites More sharing options...
FueledByOCHD Posted May 4, 2014 Report Share Posted May 4, 2014 Thanks lion 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 Not need the file exported in image file. ask to Stan, i need it for photoshop. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 hmm ok I will try in this way.I need help, you can try to help me with the blacksmith for Egyptians?agree, how you want it and if possible I would give the texture you use in Egyptian buildings in your mod Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 agree, how you want it and if possible I would give the texture you use in Egyptian buildings in your modnope , to improved, give more details etc. and you need Ao terxtures to simulate reflects and others light Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 nope , to improved, give more details etc. and you need Ao terxtures to simulate reflects and others light las texturas del AO son lo unico que me faltan 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 las texturas del AO son lo unico que me faltanyou forgot the Alpha channel for playesrs color? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 (edited) you forgot the Alpha channel for playesrs color?Yes Edited May 4, 2014 by Trinketos Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 (edited) eso mes facil de arreglar solo hay que seleccionar los lados de la textura en el edificio donde queres que vaya y reducir a 20% de opacidad esas areas.translation:Is easy you must select the textures and low to 20% of opacity the are that you want show as color player. Edited May 4, 2014 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 Lo que si es que perdi el archivo de la textura que estava en formato psd Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2014 Report Share Posted May 4, 2014 Lo que si es que perdi el archivo de la textura que estava en formato psdPhotoshop, como lo perdiste?How you lose it? Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 4, 2014 Report Share Posted May 4, 2014 Wow awesome. Even with projectile inside the tower. And just 270 vetices. This waaay below the spec. Your faction will be the high performance civilisation. The image was not there .. perhaps I made something wrong. Thought it was packed into the .blend. Apparently the versions were incompatible. At least here now the reworked parts. Note I screwed the Prop-points in the join-process. If you want to divide the mesh into parts again, just type P key > Individual Parts.meso_civic_center_new.blend.zip 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 4, 2014 Author Report Share Posted May 4, 2014 (edited) Wow awesome. Even with projectile inside the tower. And just 270 vetices. This waaay below the spec. Your faction will be the high performance civilisation. The image was not there .. perhaps I made something wrong. Thought it was packed into the .blend. Apparently the versions were incompatible.At least here now the reworked parts. Note I screwed the Prop-points in the join-process. If you want to divide the mesh into parts again, just type P key > Individual Parts.I use 2.70and thanks for making the uv mapPhotoshop, como lo perdiste?How you lose it?delete it by mistakelo borre por error Edited May 4, 2014 by Trinketos Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 5, 2014 Report Share Posted May 5, 2014 (edited) Oh it seems the UV map was not completely exported. Will try to fix it.Also, the packed images didn't show up. That's either intentional .. no I think it's rather that they got lost and not properly packed. Have to check.tw.Btw. I tried to minimize the UV layout following Enrique's tips. Each UV map part is for multiple planes (rather faces) at once. (I just moved the UVs over each other where it seems useful. Just watch the gif to see which level/layer is merged on what UV region)And think of the power of 2 size we need for images. (2^x) Edited May 5, 2014 by Hephaestion Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 5, 2014 Report Share Posted May 5, 2014 Oh it seems the UV map was not completely exported. Will try to fix it.Also, the packed images didn't show up. That's either intentional .. no I think it's rather that they got lost and not properly packed. Have to check.tw.Btw. I tried to minimize the UV layout following Enrique's tips. Each UV map part is for multiple planes (rather faces) at once. (I just moved the UVs over each other where it seems useful. Just watch the gif to see which level/layer is merged on what UV region)And think of the power of 2 size we need for images. (2^x)I can try the stone but.... The colored zone I'm not sure where is.... Buy I can do it with Photoshop Quote Link to comment Share on other sites More sharing options...
Radagast. Posted May 11, 2014 Report Share Posted May 11, 2014 (edited) I hope the .gif image I attached previously helps. For figuring the transparent parts (which you can define via Alpha-Channel in your texture [just mentioned for completeness' sake].)If not then you can open the .blend file I posted some messages before in blender to better see which part belongs where:- In one-sub-window within blender open the 3D View (already opened in one by default)- In another open the UV/Image Editor.- Select the building in the 3D View and Tab into Edit-Mode (TAB key).- Select all vertices with key A (press again if it did not work, it toggles between all and nothing selected) Edited May 11, 2014 by Hephaestion 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 13, 2014 Author Report Share Posted May 13, 2014 New error:units.7z Quote Link to comment Share on other sites More sharing options...
niektb Posted May 13, 2014 Report Share Posted May 13, 2014 (edited) That's a small typo:You called the simulation template files itself:...._infrantry_...instead of..._infantry_...The same typo appears in the <Promotion> and <VisualActor>. Edited May 13, 2014 by niektb Quote Link to comment Share on other sites More sharing options...
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