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(OSP)===[TASK]===Blacksmith Animation


Stan`
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  On 05/04/2014 at 5:04 PM, Mythos_Ruler said:

It's a good start.

I encourage you to stand at a table and make mock hammering movements to get a feel as to how the body would move in this situation. I think the torso would probably twist more, for instance.

Indeed looks better.

  On 05/04/2014 at 5:32 PM, Lion.Kanzen said:

Haha do it Stan , many animations for the game :P

Thanks for the support lion :hi:

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  On 05/04/2014 at 10:22 PM, Hephaestion said:

Hmm.. I wonder if the movement weren't more like a loop. First to the side looping back upwards ... the forward and down again.

Though it might depend on the weight of the hammer. Difficult.

I don't know...

I plan to make variations to have different blacksmiths in the same building

  On 05/04/2014 at 6:16 PM, Lion.Kanzen said:

-climbing into a ladder

This one requires coding. And therefore I can't do anything for now

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-climbimng into a horse

Would be nice. But I think it requires coding to

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- improving death may be we can have like this.

Our addon to Gore , decapitations. Etc. Improved roman fighting etc.

If I understand correctly you mean having the same mod as Rome II ? If so, the skeletons won't fit. But you can always add bloody variations on the units. We could have a blood mask like http://www.twcenter.net/forums/downloads.php?do=file&id=2042 But that's 2D ;)

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