newcivs Posted October 30, 2013 Report Share Posted October 30, 2013 (edited) I Have a curious idea: Make a "cold war style" stretegy game, based on: thw 0AD Engine and design, and i have some questions!:* Pyrogenesis supports explosions, shoots, flames and bursts?* How i can create the explosions?* Create and Launch missiles, how i can it?* "Massive destruction wepons", how i can create the effects of it, for example, radiation of nuclear weapons?, lose 7% health per explossion?* Build Airports, for garrison units on planes? Edited October 30, 2013 by newcivs Quote Link to comment Share on other sites More sharing options...
fabio Posted October 31, 2013 Report Share Posted October 31, 2013 I think most of what you need could be done, there are already two modern warfare games experimenting with the 0 A.D. engine:http://www.moddb.com/engines/pyrogenesis Quote Link to comment Share on other sites More sharing options...
DevynCJohnson Posted October 31, 2013 Report Share Posted October 31, 2013 It would be awesome if 0AD were expanded across different time-periods and cultures. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted October 31, 2013 Report Share Posted October 31, 2013 part 2 is planned to be between 1 and 500 AD. But if you can arrange an army of artists, I'm sure we could make more parts Once part 1 is completed, the code base won't require a lot of changes anymore. Mainly the art needs to be updated. Quote Link to comment Share on other sites More sharing options...
Jubalbarca Posted November 3, 2013 Report Share Posted November 3, 2013 The art tends to be the limiting factor in a lot of game modding, in my experience. Finding people with really good 3d artwork skills is rarely easy. Quote Link to comment Share on other sites More sharing options...
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