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DevynCJohnson

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Everything posted by DevynCJohnson

  1. UPDATE: Considering that the 0AD developers already have many ideas and they only want a limited number of factions per game, I will not create the design documents for some new factions.
  2. I am sure you could find some theory that states any given culture had been in America before Columbus. In the first post of mine for this thread, the Wikipedia link is included that states the theory concerning the Romans.
  3. Pre-Columbian Romans are a group of Romans that theoretically went to America. True, these Romans were not in the same geographical area as the Empire Romans, but this could lead to a another 0AD game that takes place in the Western hemisphere - Romans vs Native Americans.
  4. I never thought of growing trees for food. See, brainstorming is giving us more ideas.
  5. Since the development process is paused, I assume there is no one I can contact to be an alpha-tester, right?
  6. Thanks. I will work on this over the next few days and do some research to make a high-quality document.
  7. Okay, the reforestation implementation issue is easy to solve. The women and soldiers are already programmed to make a little farm/food-field. Take that same code and edit it so trees grow. Instead of harvesting food, the people either cut down the trees or do nothing more.
  8. I assume I can help with ideas on this forum or is there a better place? Where can I contact the developers so I can be a beta-tester?
  9. Yeah, good points. Wind could be measured by time. (X units * time * windmills). The windmills could then link to some building to grind substances to generate more food. Yeah, I know the idea sounds bad. I just like to brainstorm to help stimulate ideas. I need to look into modding. Thanks for the idea!
  10. You have been to that alternate universe too? True, I know. I think it would be nice if 0AD moved forward in time or offered different eras.
  11. Thanks! My mistake. Thanks! I would love to. Is there any official/proper way to write a design document? Where does 0AD host such a format?
  12. Is it planned to be in the next version or many versions in the future?
  13. I guess next time, I can start one thread titled "The Misc. Ramblings of Devyn" Actually, that would be funny to do the next time I have a set of questions. Thanks! I look forward to Part 2.
  14. I think adding seasons and weather to 0AD would be an interesting feature. That would make 0AD stand out among many games.
  15. Thanks! Yeah, I see it was last updated three months ago.
  16. I really like this idea. Is it going to be implemented?
  17. Is "For Honour and Glory" a dead project? If not, where can I download it?
  18. I occasionally hear about a 0AD-Part-2. Is it real (or going to be real)? If so, is there a Ubuntu/Debian PPA I can use to test Part-2?
  19. I saw this page (http://0ad.wikia.com/wiki/Civilizations), and I then got some ideas for other factions/civilization/people that existed in the Roman-Empire region around the 500BC-500AD era. Slovakians - The Romans dealt with the Slovakians between 174-180AD. (http://en.wikipedia.org/wiki/Romans_in_Slovakia) Scottish - The Romans arrived in Scotland in 71AD and left 213AD. (http://en.wikipedia.org/wiki/Scotland_during_the_Roman_Empire) Arabs - http://en.wikipedia.org/wiki/Romans_in_Arabia Barbarians - When the game is played, sometimes, the players may find a Gala structure, but Gala is not one of the players. The Barbarians could work on the same principle, Barbarians would randomly appear somewhere on the map (like they did on Sid's Civilization III). (http://en.wikipedia.org/wiki/Barbarians) Thracians - This faction lived near the Celts and the Illyrians, so it seems logical that this civilization should be added. (http://en.wikipedia.org/wiki/Thracians) Here is a wild idea - Pre-Columbian Romans and native Americans (http://en.wikipedia.org/wiki/Pre-Columbian_trans-oceanic_contact#Romans) Any thoughts?
  20. It seems like it would be better to have one game instead of splitting it up into several parts.
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