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Sapping, Siege Rampart build order and other siege options


Mega Mania
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0 AD in its current stage have given most factions a fair share of siege gear, but some factions or future factions have less or none of these units. To solve the trouble of unable to attack walls, i suggest 0 AD team to develop a special abilities option for some specific unit or create new construction abilities like building siege rampart or other special option in the future release.

Edited by Mega Mania
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it could also simply be that some civs have units along the lines of a given unit type but, as far as appearances go, they are something else entirely. for example, a civ could have a sapper unit which is comprised of a bunch of infantrymen under a mobile shelter and armed with shovels, pickaxes, etc., which is functionally identical to a ram. a difference from conventional rams could be that it has a faster attack rate and does smaller damage for each attack, but it would still do the same amount of damage as a regular ram in the same amount of time. similarly, civilizations that didn't have horsemen (such as a hypothetical Amerindian faction) could have runner-type infantry which are as fast (or nearly as fast) as cavalry and fill the same role

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Undermining walls was a well-known tactic. Realistically, it would take much more time than a ram attack, but when it finally had its effect a section of wall would collapse completely.

i'd say that that would be an acceptable break from reality as far as gameplay is concerned

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