Lion.Kanzen Posted October 5, 2013 Report Share Posted October 5, 2013 (edited) To Dark Age to 1300? AD Vikings.Byzantines Saxon British RuleCharlemagne EmpireBereberesSarracens SlavsVisigothsOstrogoths Papal States.I only want to participate sometimes. Edited October 5, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
NoMolester Posted October 29, 2013 Report Share Posted October 29, 2013 ...And then? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 13, 2013 Author Report Share Posted November 13, 2013 you now i have my own mod, even was not my idea Aristeia but now need to do it. but this other one can do it good work for Medieval era fans. only i propose is Conect this game or mod with 0AD time frame. 500 A.D .. to 1200 A.D? Quote Link to comment Share on other sites More sharing options...
NoMolester Posted November 23, 2013 Report Share Posted November 23, 2013 (edited) Oh, now i understood, excellent idea, whAT about this?:call the mod 1,000 AD with 2 partspart 1 called 1,000 AD: For Land and Money from 476 AD (Fall of Western Roman Empire) to 962 AD (Founding of the Holy Roman Empire) for a total of 486 years.part 2 called 1,000 AD: For Honour and Glory from 962 AD (Founding of the Holy Roman Empire) - 1453 AD (Fall of Eastern Roman Empire) for a total of 491 years.To follow the 0 AD original 500 years span idea.Architectural group:-Civilization 1-Civilization 2=== 1,000 AD: For Land and Money ===Northern germans:-Teutons-Saxons-VikingsSouthern germans:-Franks-Visigoths-LombardsRomans:-Eastern romansMuslims:-Arabs-BerebersSlavs:-Avars-Moravians-BulgarsPhases:1st phase: Tribal stage.2nd phase: Village stage.3rd phase: Feudal stage.=== 1,000 AD: For Honour and Glory ===Romans:-ByzantinesItalians:-Venetians-Sicilians-Genoans-FlorentinesGermanics:-English-Germans-FrenchMuslims:-Sarrasens-Turks-BerebersIberians:-Castilians-Aragoneses-PortuguesesSlavs:-Polish-Kievans-Novgorodians-BulgarsMagyars:-Hungarians19 factions... they are too many factions for part 2, perhaps mixing some factions into its simplified equivalents?Florentines, Genoans => Northern italians (that would add the possibility of somehow representing milan, piemonte and papal states)?Kievans, Novgorodians => Rus?Berebers, Sarrasens => Sarrasens?Castilians, Aragonseses => Spaniards?Phases:1st phase: Feudal stage2nd phase: Burg stage3rd phase: Urban stage Edited November 23, 2013 by NoMolester Quote Link to comment Share on other sites More sharing options...
niektb Posted November 23, 2013 Report Share Posted November 23, 2013 I've got some little adjustments to your civ list:I think that one mod is enough. We'd better could shrink the timespan.The dark Age isn't very interesting so I would propose to start the mod with the first viking invasion and let it end with the capture of Byzantium.793 AD - 1453 AD.Furthermore I would say that the civs could evolve. So the vikings will be called either English or Normans, just what the player wishes and so on.The civlist would be:Vikings => English / NormansSaxons => EnglishFranks => FrenchTeutons => HREEastern Romans => ByzantinesSarracens => OttomansIberians => SpaniardsVenetiansSlavs => Magyars.I'm not sure if the evolutions are 100% accurate, but it's just the idea. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 23, 2013 Report Share Posted November 23, 2013 IIRC, the "Saracens" were simply Arabs. The Ottomans were Turks. Quote Link to comment Share on other sites More sharing options...
NoMolester Posted November 23, 2013 Report Share Posted November 23, 2013 (edited) Indeed, most of niektb's "evolutions" are incorrect somehow, however niektb has an interesting point in his post.I was thinking to divide the project in two parts, following a similar peace like 0 AD vanilla with the first part (For land and money) being a more conservative aproach with just 12 civs and no "evolving" factions and the second part (after having more experience) being a more audacious attempt with 14/19 civs and evolving nations.But it seems nobody cares about dark ages or at least care less about them than the classical knightly high middle age and releasing (and alpha-beta testing) a mod about the dark ages wouldnt attract too many people as a high middle ages one.I want to make a linear continuation of 0 AD with the same structure: two parts with +-500 years from the date of the name (1,000 AD), to be more "representative/loyal/nostalgic/congruent" in relation to 0 AD and, following this line of thinking, a dark ages mod would not only be necessary but should it come before a high middle age mod. That's why i divided it.EDIT: Also i kept the setttlement phases style instead of the classical "ages" format from AoE to give it more flexibility in terms of chronological representation of the game (besides the loyal/nostalgic/congruent relation to 0 AD vanilla).I should make some sort of poll to measure the interest of the people here in the dark ages. Edited November 23, 2013 by NoMolester Quote Link to comment Share on other sites More sharing options...
niektb Posted November 23, 2013 Report Share Posted November 23, 2013 The problem actually is that you'll get 2 mods instead of one. That is something I actually want to prevent, though I can understand what you want. Quote Link to comment Share on other sites More sharing options...
NoMolester Posted November 23, 2013 Report Share Posted November 23, 2013 Could you tell me why you want to prevent that? Quote Link to comment Share on other sites More sharing options...
niektb Posted November 23, 2013 Report Share Posted November 23, 2013 It's beter tot combine your skills hand create one good mod, instead of 2 average mods. Of course its possible to create achter each other. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 24, 2013 Author Report Share Posted November 24, 2013 It's beter tot combine your skills hand create one good mod, instead of 2 average mods. Of course its possible to create achter each other.With time can have more players as volunteers. All mods can grown with new 0 AD releases, for now we can't left to die this ideas. The other day I seen to Belisarivs online here. Quote Link to comment Share on other sites More sharing options...
niektb Posted November 24, 2013 Report Share Posted November 24, 2013 (edited) For now we should pick a timespan, decide which civs to pick (not too many though) and create appropriate building, unit and tech trees.Step 2 is the creation phase, in which we will model stuff and texture them and perhaps design new skirmish maps. And of course create backgroundwallpapers, icons etc.Perhaps we should contact the older modders here to join us and get some work done.We do not have to wait till beta stage of 0 A.D. because our main purpose is creating art, not programming gameplay.Edit: After picking a timespan and the civs, I gladly would do some research into the civs and create civ trees. (I always wanted to participate in a mod!) Edited November 24, 2013 by niektb Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted January 7, 2014 Report Share Posted January 7, 2014 There is a lot of time and change recorded between 700 AD to 1500 AD that I think it would be too difficult to generalize like 0 A.D. I would rather propose a project centered around one century of events such as the 11th century. 1 Quote Link to comment Share on other sites More sharing options...
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