chaosislife Posted June 16, 2013 Report Share Posted June 16, 2013 (edited) When I build a gate with a tower of any sort near it, be it wall tower or defense tower, If the tower is manned the gate will permanently hold itself open like it does for a unit standing near. It will only close if I lock the gate, and will immediately reopen once unlocked. Almost makes having a gate pointless. Edited June 16, 2013 by chaosislife Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 16, 2013 Report Share Posted June 16, 2013 Wow never I was tough do that, is interesting bug. I wanna confirm this. Quote Link to comment Share on other sites More sharing options...
chaosislife Posted June 16, 2013 Author Report Share Posted June 16, 2013 I'm playing the updated SVN btw. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 16, 2013 Report Share Posted June 16, 2013 It has been noticed, but there is no solution yet: http://trac.wildfiregames.com/ticket/1796 1 Quote Link to comment Share on other sites More sharing options...
chaosislife Posted June 16, 2013 Author Report Share Posted June 16, 2013 I should probably mention that it happens with palisade gates as well as the stone wall ones. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 16, 2013 Report Share Posted June 16, 2013 All gates are controlled by the same code. So it's one and the same bug. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted June 16, 2013 Report Share Posted June 16, 2013 (edited) The gate should react only on mobile units, not on buildings. I'm not sure if the area of code where the gates auto-open/close functions life have access to such data. If so the fix should be easy. Edited June 16, 2013 by FeXoR Quote Link to comment Share on other sites More sharing options...
gab Posted June 16, 2013 Report Share Posted June 16, 2013 (edited) The gate should react only on mobile units, not on buildings.an interesting idea would be to make sure it reacts only on moving units :it would solve the tower bugunit stationned in front of the gate( bowmen )wouldn't keep it open Edited June 16, 2013 by gab Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted June 17, 2013 Report Share Posted June 17, 2013 I believe it already filters by entities with UnitAI, i.e. only mobile units, so that wasn't the problem, rather it was a special entity used by formations. It should be fixed by r13484, please test 1 Quote Link to comment Share on other sites More sharing options...
chaosislife Posted June 17, 2013 Author Report Share Posted June 17, 2013 (edited) Seems fixed to me, I'll let you know if I see it again. Tho I believe fexor didn't mean mobile units but moving units, units that are actually in movement and not units that are standing still. That would allow you to guard your gates with defensive stanced melee infantry. Edited June 17, 2013 by chaosislife Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.