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The walls of the Bug and AI's Bug!


gameboy
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The fist Bug: Although separated by a wall but within the walls of the military can still attack the enemy outside the city walls, outside the walls of the enemy can attack the army within the walls.

The second Bug: the enemy attack buildings chariot in the siege will not attack the walls or gates.

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Not attack the wall, hit the wall of people, Is the wall of the enemy can attack the walls of the people directly, rather than destroy the wall first, and then attack the walls of the people?

hmm i know what you mean the melee try to reach target, but the wall dont let them, that because Pathfinding or Ai dont recognizes walls yet.
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IMO ranged units should be able to shoot above a wall but only target units visual to the player the unit is owned by. And walls should block sight. So an owner of a wall has an advantage because the towers grant sight on the enemy exclusively to him (and his allies) while an enemy of the walls owner would have to get a unit into the wall first to enable his units to attack units inside (on the other side).

Is any kind of "line of sight" implemented at all or is everything inside a specific range revealed?

Edited by FeXoR
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IMO ranged units should be able to shoot above a wall but only target units visual to the player the unit is owned by. And walls should block sight. So an owner of a wall has an advantage because the towers grant sight on the enemy exclusively to him (and his allies) while an enemy of the walls owner would have to get a unit into the wall first to enable his units to attack units inside (on the other side).

Is any kind of "line of sight" implemented at all or is everything inside a specific range revealed?

good idea the opposite player can no see a army in other side waiting for destroy them
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Enemy standing on the wall, he can not see the walls, why he can attack people standing walls?

I'm sorry but it's extremely hard for me to understand what you mean:

"Enemy standing on the wall,...": There are no units on walls yet. And who is the "enemy"? The walls owner or the player outside the wall attacking the base?

"...he can not see the wall": Why should anyone don't see the wall? Players not allied with the walls owner should not see through the wall.

"why he can attack people standing walls": Guess standing behind the wall (since there are no units upon the wall)?

Please try to write understandable posts. People might be able to give more helpful answers then.

(It might be the word "own" that leads to miss-understandings here: I mean "own" like "is property of" not like "is tearing down" which would be exactly the opposite player)

Edited by FeXoR
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"why he can attack people standing walls": Guess standing behind the wall (since there are no units upon the wall)?

FoOKhak.png

they dont rech the Dropsite, the Wall impides to do.

but units the path obvius is for the gate, why dont use the gate? because is no programmed to do that task.

Edited by Lion.Kanzen
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FoOKhak.png

they dont rech the Dropsite, the Wall impides to do.

but units the path obvius is for the gate, why dont use the gate? because is no programmed to do that task.

Yes, this sometimes does not work properly especially if the possible way is much longer than the distance. The pathfinder recognizes walls though (as well as any other building).

However, that is a totally different matter than units shooting above (good IMO)/seeing through (bad IMO) walls.

Edited by FeXoR
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