Enrique Posted February 8, 2013 Author Report Share Posted February 8, 2013 Nice. Some ideas for the props:For the weapons, you can make some kind of weapon holder like this:I'd add two or three more barrels and shields. If it's not too inaccurate we can use some shields like this?Adding shields is a good move because you're "filling" the ship with playercolor without having to worry in the ship textures, so it would be nice if they're visible in both sides of the ship (maybe in the interior like you did instead of the exterior because of historical accuracy)I think it's almost ready to sail! keep it up! Quote Link to comment Share on other sites More sharing options...
lilstewie Posted February 8, 2013 Report Share Posted February 8, 2013 Yeah, put more shields and weapons on the sides( I think interior) so it looks more militarized. Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 8, 2013 Report Share Posted February 8, 2013 Here's what I have so far. I couldn't find any Mauryan round shields, so I used the bell shaped one and the tall round one. I also added a weapon rack. I hid the sails to better show prop placement. 1 Quote Link to comment Share on other sites More sharing options...
Sighvatr Posted February 8, 2013 Report Share Posted February 8, 2013 (edited) @lilstewie- Is not putting shields on the side of the boat, a viking dragonship stereotype? Edited February 8, 2013 by Sighvatr Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 8, 2013 Author Report Share Posted February 8, 2013 @lilstewie- Is not putting shields on the side of the boat, a viking dragonship stereotype?Probably, that's why he's adding them on the interior. (Although vikings weren't the only ones who did that)@Ndragu:Looking good. Last request, could you make the orangish decorations in the hull of the boat with partial transparency to make them playercolored? Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 8, 2013 Report Share Posted February 8, 2013 Sure thing. Should I upload a zip file with the model and the map once I do that? Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 8, 2013 Author Report Share Posted February 8, 2013 Sure thing! And give me a list with the prop names to add to the .xml actor and I'll show you how they're added to the model in the game Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 8, 2013 Report Share Posted February 8, 2013 Here's the archive: https://www.dropbox.com/s/mrug04ykvhdcrul/mauryan-LargeBoat.zipI also added a text file containing the names of the props. Please let me know if you have any problems with the files or if anything needs to be modified. Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 8, 2013 Author Report Share Posted February 8, 2013 Ok, I put it in-game and here are some mistakes to learn from them -Origin point was under the waterplane (below origin coords). Looks like the deck is full of water:-The props were parented to "box012" and "Mesh" empties (there should be parented to the actual mesh named "untitled") maybe it's caused by the exporter, I don't really know.-The ship was not centered at origin coords (0,0,0) so the ship turned from a wrong pivot point.-It was facing the wrong direction (just rotating the whole ship 90º before exporting fixes this)I fixed this issues and here's the final result:I added the fishing ships to compare scale. The model looks great, but maybe the whole ship needs to be scaled up, but I don't know how big the actual ships were.And we're going to need playercolor on the sails definitely, what do you think? 1 Quote Link to comment Share on other sites More sharing options...
lilstewie Posted February 8, 2013 Report Share Posted February 8, 2013 (edited) On more thing is it possible to switch the sails on the fishing boat to square like the others?Because from the sources triangle sails came about much later. Edited February 8, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 8, 2013 Report Share Posted February 8, 2013 (edited) I love them,to make new Mauryan texture for sails or others i was Updated my Vectorshere i do a new group of Vectorshttps://www.dropbox....n%20vectors.svg Edited February 8, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 9, 2013 Report Share Posted February 9, 2013 @Enrique: Sorry for the bugs. I'm having a lot of problems with the exporter. Every time I export geometry I reset it to the origin and I made sure that the water plane was below the deck. However, I tried reimporting my own model to see how it would look. Sometimes the boat would import flipped on the z axis and the pivot would reset itself making the water go above the deck. The helpers were also parented to the boat, e.g. if I moved the boat, the helpers would follow. I'm not really sure how to prevent this from happening in the future, because to my knowledge, the file should have been ok. As for the sails, I think adding player color there would be an improvement. Thanks to everybody for the feedback Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 9, 2013 Report Share Posted February 9, 2013 Here's the link to the texture file: https://www.dropbox.com/s/jstrkyfyb0j8sq8/mauryan-LargeBoat.pngWe could modify the sails if you guys think it's necessary or it would look better.-nick Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2013 Report Share Posted February 9, 2013 (edited) Here's the link to the texture file: https://www.dropbox....n-LargeBoat.pngWe could modify the sails if you guys think it's necessary or it would look better.-nick its be good idea have a Variation but, i don't want to take it. but i leave the Symbols in a downloadable link. Edited February 9, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 9, 2013 Author Report Share Posted February 9, 2013 @Ndragu, don't worry about the bugs, you're here to learn (I still make off-centered mistakes quite often lol)Probably the parented props to an empty wasn't a problem, I just mentioned because I don't usually see that.The best way to check how is imported into the game is trying by yourself. Luckily here are two tutorials for you to test adding props ingame. (just try with little test-assets to see which problems you can find) You can ask any doubts/problems here if you encounter any. The tuts made by our team member Pureon:http://trac.wildfire...DImplementation (just skip the blender edition part, the rest is the same)http://www.wildfireg...42Definitely looking better with playercolor on the sails. Nice work!@Lion.KanzenI don't think adding symbol variations on the sails will help to identify which faction owns the ship, but that's my personal opinion.@lilstewieThe fish boat sail don't look so triangular, I kind of like it deformed by the blowing wind. I would leave it as it is now. 1 Quote Link to comment Share on other sites More sharing options...
Jeru Posted February 9, 2013 Report Share Posted February 9, 2013 @Lion.KanzenI don't think adding symbol variations on the sails will help to identify which faction owns the ship, but that's my personal opinion.Agreed, it does not help with usability IMHO. Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 9, 2013 Report Share Posted February 9, 2013 Very nice work on the trireme ndragu Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 9, 2013 Report Share Posted February 9, 2013 Thanks for all the help and feedback everybody!@Enrique: I'll look over the tutorials and let you know if there's anything I don't understand. -nick Quote Link to comment Share on other sites More sharing options...
idanwin Posted February 9, 2013 Report Share Posted February 9, 2013 The symbols on the sails may not enhance civilisation recognition, but I do believe it will add to the game. I always loved how the symbols on the sails in AoK had variations.It will also make your navy look a bit less uniform ;-) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2013 Report Share Posted February 9, 2013 Agreed, it does not help with usability IMHO. i agree with that, the ships are very different to other factions. i was said because you sometimes put variations to things, but never mind, want to see with the dock and other ships Quote Link to comment Share on other sites More sharing options...
lilstewie Posted February 9, 2013 Report Share Posted February 9, 2013 (edited) @Enrique Okay @sailsThe symbols on the sails may not enhance civilisation recognition, but I do believe it will add to the game. I always loved how the symbols on the sails in AoK had variations.It will also make your navy look a bit less uniform ;-)I agree with idanwin.It would be cool to add at least 2 symbols.Like the wheel of law. Edited February 9, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2013 Report Share Posted February 9, 2013 @Enrique Okay @sailsI agree with idanwin.It would be cool to add at least 2 symbols.Like the wheel of law. yeah, that symbol are not my best XD, use Official Mauryan and other that i post in: http://www.wildfiregames.com/forum/index.php?showtopic=17039&st=60#entry262596 Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 10, 2013 Report Share Posted February 10, 2013 What should the second warship look like? I assume it is a bit smaller than the one I just modeled. Should I simply make a smaller version of this one?-nick Quote Link to comment Share on other sites More sharing options...
Enrique Posted February 11, 2013 Author Report Share Posted February 11, 2013 What should the second warship look like? I assume it is a bit smaller than the one I just modeled. Should I simply make a smaller version of this one?-nickYes, a smaller version, this time with just two main sails. But I'm going to scale up the three sail version you did. I'll let you know once I scale it up to use it as scale reference Quote Link to comment Share on other sites More sharing options...
ndragu Posted February 13, 2013 Report Share Posted February 13, 2013 (edited) This is my first go at the smaller boat with two sails. Not many changes so far from the larger boat, but it's still work in progress Edited February 13, 2013 by ndragu 3 Quote Link to comment Share on other sites More sharing options...
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