El Maker Posted Friday at 22:22 Share Posted Friday at 22:22 Hi everyone! I was wondering about something, but I couldn't find an answer on the forum, so I thought I'd ask here ! Games like the original Rome: Total War can display thousands of soldiers on the battlefield. How does 0 A.D. compare in terms of its technical capabilities ? More specifically, how many units (or buildings) can the Pyrogenesis engine theoretically handle? I'm not talking about hardware limitations or FPS, but rather the engine's own technical limits. Thanks ! 1 Link to comment Share on other sites More sharing options...
Stan` Posted 6 hours ago Share Posted 6 hours ago There is no limit per se. Just depends on your hardware. At some point you'll probably run out of VRAM. 1 Link to comment Share on other sites More sharing options...
vladislavbelov Posted 1 hour ago Share Posted 1 hour ago Currently there is only one artificial limitation - silhouettes system. It stores occluders as 16-bits indices to save memory. So we can have at most 65k units with silhouettes enabled. Without it's limited only by hardware as @Stan` said. But the silhouettes system is very easy to improve to not have that limitation. 1 Link to comment Share on other sites More sharing options...
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