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What is the maximum number of units Pyrogenesis can handle in a large-scale battle?


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Hi everyone!

I was wondering about something, but I couldn't find an answer on the forum, so I thought I'd ask here !

Games like the original Rome: Total War can display thousands of soldiers on the battlefield. How does 0 A.D. compare in terms of its technical capabilities ? More specifically, how many units (or buildings) can the Pyrogenesis engine theoretically handle? I'm not talking about hardware limitations or FPS, but rather the engine's own technical limits.

Thanks !

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