Asher Posted Tuesday at 11:35 Share Posted Tuesday at 11:35 When I open a map or create one in Scenario Editor, I get a wxWidgets error (issue #9307). The weird thing is, I don't get it when I first open Scenario Editor. Also, when I am about to place certain buildings (in the actual game), I get a "Program 'spirv/model_solid' with required defines not found" error (issue #9315) Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 17:09 Share Posted Tuesday at 17:09 5 hours ago, Asher said: When I open a map or create one in Scenario Editor, I get a wxWidgets error (issue #9307). The weird thing is, I don't get it when I first open Scenario Editor. Also, when I am about to place certain buildings (in the actual game), I get a "Program 'spirv/model_solid' with required defines not found" error (issue #9315) If you're using the dev version you need to download the shaders. Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 17:59 Author Share Posted Tuesday at 17:59 48 minutes ago, Stan` said: If you're using the dev version you need to download the shaders. I used the script in the source/tools/spirv. I thought that was the script I needed to run, or is it a different one Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 19:48 Share Posted Tuesday at 19:48 1 hour ago, Asher said: I used the script in the source/tools/spirv. I thought that was the script I needed to run, or is it a different one Nah that's the correct one. Note that Atlas doesn't use Vulkan. Link to comment Share on other sites More sharing options...
Asher Posted Wednesday at 12:21 Author Share Posted Wednesday at 12:21 16 hours ago, Stan` said: Nah that's the correct one. Note that Atlas doesn't use Vulkan. The vulkan error was in the actual game Link to comment Share on other sites More sharing options...
Stan` Posted Wednesday at 16:43 Share Posted Wednesday at 16:43 Sometimes when @vladislavbelov makes changes shaders need to be updated Link to comment Share on other sites More sharing options...
vladislavbelov Posted 2 hours ago Share Posted 2 hours ago On 14/10/2026 at 6:43 PM, Stan` said: Sometimes when @vladislavbelov makes changes shaders need to be updated Also when materials or simulation templates were changed. I'll take a look at the issue. Link to comment Share on other sites More sharing options...
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