Grautvornix Posted October 11 Author Share Posted October 11 Here is the latest version post-Atlas 1.13.0. The main thing is a button that was asked for while testing 1.12.0: after you convert a map, you can now open the converted copy in the target game's Atlas without leaving post-Atlas - to fix there what post-Atlas cannot, and to save - and post-Atlas follows it until it comes back. There is also a more detailed preview of findings in 2D and 3D. Hope this tool can be useful when mapping or converting older maps! CHANGELOG.md post-atlas-1.13.0.zip Link to comment Share on other sites More sharing options...
Grautvornix Posted October 24 Author Share Posted October 24 (edited) Post atlas is a map analyis, checking & conversion tool for 0.A.D.'s Atlas map editor. Let me present the latest version of post-atlas: Version 1.14.0 with the following changes: - [New] better file management: changes are applied to a working copy of the original map only and are only stored in the destination folder (e.g. the game's user map folder) once the conversion is completed. - [New] Completely reworked map visualization and handling in 2D and 3D, including filterinrg, highlighting and addressing issues (e.g. ability to move entitiey from outside the map onto the map, or delete them) - [New] Passability of terrain is a new evaluation of a map's potential issues as well as reachability of players - [New] Reworked setup tabs and menus to be more clear and logical (I hope) - [New] issues solved with the civ split a few years ago where hellenic civ was split into athens, sparta and macedonia, and celts were split into gauls and britons. Old maps from before this split can now be converted as well. Civs can be replaced as whole now including their assets (it still needs a bit of manual work though) I am quite grateful for the many inputs by @lilypoppy who tested and reviewed both post atlas and its companion tool mercator. I hope that map creation can be made a bit easier so that we will see more great maps for 0.A.D in the future. (please note that a new mercator release including lilypoppy's change proposals will also soon be provided via https://wildfiregames.com/forum/topic/169940-new-atlas-helper-tool-mercator) CHANGELOG.md post-atlas-1_14.0.zip README.md Edited October 24 by Grautvornix Added readme.md file 2 Link to comment Share on other sites More sharing options...
Grautvornix Posted November 6 Author Share Posted November 6 (edited) Here is an intermediate bugfix version of post-atlas: Version 1.17.0 with a few new items, like a better handover to/from atlas with versioning and additional safeguards. a crashlog mechanism now served by an internal watchdog to allow better root cause analysis in case of a crash. a handover to mercator in case you want to edit something on the map. a check that items placed are where the game would alow them to be placed, warning if they are not. Exampels are trees or builidngs on a steep slope, in water or the like. Note that this is not a fail but only a warning to make the user aware. 3D view mouse movement mechanics aligned woith what is implemented in mercator, the companion tool for map editing, available from this thread: https://wildfiregames.com/forum/topic/169940-new-atlas-helper-tool-mercator) and a large number of bugfixes and accelerations. Please let me know your observations, comments, any issues or suggestions! CHANGELOG.md README.md post-atlas-1.17.0.zip Edited Monday at 21:56 by Grautvornix Updated to version post-atlas 1.17.0 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted 11 hours ago Author Share Posted 11 hours ago Here is a bugfix update post-atlas 1.18.0 . Fixed Two programs keeping versions of one map at the same time lose none and reuse no number. The record is changed under a lock that holds between programs. The versions window greys out The whole map and says why when the version cannot give both the text and the terrain (hold the pointer over it); Pin and Delete say so when a version cannot be changed. The list of what a mod replaces in the game is found once the game is closed, not remembered empty while it ran. Changed The Help menu, the civ emblems and the preview buttons are the same code as Mercator's, and the words that still spoke of a .bak copy in the design and the manual say "a version". README.md CHANGELOG.md post-atlas-1.18.0.zip 1 Link to comment Share on other sites More sharing options...
Grautvornix Posted 20 minutes ago Author Share Posted 20 minutes ago Had to fix and update to post-Atlas 1.19.0, with atlas-common 1.19.0 (Mercator 0.17.0 goes with it). It holds everything of 1.18.0 and one thing more, from testing: each Edit in Mercator started another Mercator instance (and vice versa). New The tools switch between their running windows. Convert > Edit in Mercator sends the map to the Mercator that is open and brings it forward; a new Mercator is started only when none runs. Mercator's Check or convert in post-Atlas... does the same the other way. post-Atlas checks the map again when you come back to it after Mercator saved it (not while a job runs or the map is with Atlas). It writes at once, so there is nothing to ask. What to try Keep both tools open on one map, save in Mercator, switch to post-Atlas, and check that the findings are those of the saved map; fix something, switch back, and check that Mercator shows it. If something differs from 1.18.0, please say what you did and what you saw. post-atlas-1.19.0.zip README.md CHANGELOG.md Link to comment Share on other sites More sharing options...
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