Asher Posted yesterday at 00:08 Share Posted yesterday at 00:08 I started making a mod that is supposed to make boats better. So far, I've increased health for all arrow and siege ships, increased resistance for arrow, siege, and ram ships. And some more stuff. https://github.com/Jeff-web-sketch/BetterBoats. I am thinking turret-able units would be cool on boats, but is that possible? If you have any input on how boats could be made better, I would be glad to have your input. Link to comment Share on other sites More sharing options...
Asher Posted 18 hours ago Author Share Posted 18 hours ago So, I got the turreting working, but they are surviving when the boat is destroyed, and they can walk underwater. Is there a way for them to, um, not survive the boat sinking? Link to comment Share on other sites More sharing options...
Stan` Posted 15 hours ago Share Posted 15 hours ago 2 hours ago, Asher said: So, I got the turreting working, but they are surviving when the boat is destroyed, and they can walk underwater. Is there a way for them to, um, not survive the boat sinking? IIRC garrisoning has such logic Link to comment Share on other sites More sharing options...
Asher Posted 13 hours ago Author Share Posted 13 hours ago 1 hour ago, Stan` said: IIRC garrisoning has such logic But is there a way to do that with turreting? Link to comment Share on other sites More sharing options...
Asher Posted 13 hours ago Author Share Posted 13 hours ago So, I am trying to make an aura that increases range. How would I do that? { "value": "Attack/Ranged/Range", "multiply": 2 }, Link to comment Share on other sites More sharing options...
Stan` Posted 11 hours ago Share Posted 11 hours ago 1 hour ago, Asher said: But is there a way to do that with turreting? My point was that if garrisoning does it, then yes it's possible to copy the code and do it. 1 hour ago, Asher said: So, I am trying to make an aura that increases range. How would I do that? { "value": "Attack/Ranged/Range", "multiply": 2 }, https://gitea.wildfiregames.com/0ad/0ad/wiki/TechModifications 1 Link to comment Share on other sites More sharing options...
Atrik Posted 43 minutes ago Share Posted 43 minutes ago 12 hours ago, Asher said: But is there a way to do that with turreting? Sounds like something that should be handled in vanilla and not require mods to implement the logic. You should open a issue for it, I might pick it up myself. If you do, attach a dummy template of boat with turret point to make the testing easier. Or if you can't wait next release and you just want to do it yourself, please open a PR on main repo that would be most useful. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now