Asher Posted September 3 Share Posted September 3 So, just was building the game, and got this: ERROR: Download of https://download.savannah.gnu.org/releases/freetype/freetype-2.13.3.tar.gz failed ERROR: Failed to build freetype I downloaded it from somewhere else, and I think it is past that now. Just was letting you guys know, for any other people Link to comment Share on other sites More sharing options...
hyperion Posted September 3 Share Posted September 3 Just retry, the server hosting the file might have been to busy. Link to comment Share on other sites More sharing options...
Asher Posted September 3 Author Share Posted September 3 2 hours ago, hyperion said: Just retry, the server hosting the file might have been to busy. Well, I figure out a way around, I manually downloaded the files. But, now I am running into a openAL error make[2]: *** [CMakeFiles/OpenAL.dir/al/buffer.cpp.o] Error 1 make[1]: *** [CMakeFiles/OpenAL.dir/all] Error 2 make: *** [all] Error 2 ERROR: Failed to build OpenAL Soft Link to comment Share on other sites More sharing options...
Asher Posted September 3 Author Share Posted September 3 44 minutes ago, Asher said: But, now I am running into a openAL error I think I got past that, but now I have problems with spidermonkey Link to comment Share on other sites More sharing options...
hyperion Posted September 4 Share Posted September 4 I can't suggest any help. You have to look further up in the output for what went wrong. For the download issue curl should have given you the answer and for openal the compiler. "Problems with spidermonkey" doesn't allow anyone to help. Always go back in the logs and look for the first issue. Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 14:10 Author Share Posted Tuesday at 14:10 On 04/09/2026 at 1:00 AM, hyperion said: I can't suggest any help. You have to look further up in the output for what went wrong. For the download issue curl should have given you the answer and for openal the compiler. "Problems with spidermonkey" doesn't allow anyone to help. Always go back in the logs and look for the first issue. Ok, sorry about that. So, I was just building it again, and I got the failed to build freetype error again. I put the URL in the browser, and it said error 502, bad gateway Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 14:16 Share Posted Tuesday at 14:16 5 minutes ago, Asher said: Ok, sorry about that. So, I was just building it again, and I got the failed to build freetype error again. I put the URL in the browser, and it said error 502, bad gateway Freetype is down again 1 Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 16:12 Author Share Posted Tuesday at 16:12 I had a problem with gmp also, the script would download it, then the script would quit. I tried extracting it myself, and there was an error. Then I go to the link and download it manually, and copy over the files, and it works Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 16:18 Share Posted Tuesday at 16:18 4 minutes ago, Asher said: I had a problem with gmp also, the script would download it, then the script would quit. I tried extracting it myself, and there was an error. Then I go to the link and download it manually, and copy over the files, and it works That's strange that'd we get a corrupted download. Sometimes their mirror fall though... I sometimes have to update the urls in my local copy until they fix it. Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 16:54 Author Share Posted Tuesday at 16:54 35 minutes ago, Stan` said: That's strange that'd we get a corrupted download. Sometimes their mirror fall though... I sometimes have to update the urls in my local copy until they fix it. When I downloaded it through the browser, it wasn't corrupted though, so that is kind weird Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 17:23 Author Share Posted Tuesday at 17:23 Is there something I am doing wrong, I keep running into things not building. It does work on macos 26.6.2, right? Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 17:33 Author Share Posted Tuesday at 17:33 If I get this working, then I pull origin, will I have to redo all of this? Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 19:53 Share Posted Tuesday at 19:53 2 hours ago, Asher said: Is there something I am doing wrong, I keep running into things not building. It does work on macos 26.6.2, right? I'm on 25.1 but it should yes. The problem is that the mirrors often fail and apple often break things 2 hours ago, Asher said: If I get this working, then I pull origin, will I have to redo all of this? Libs you have built should be fine 1 Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 19:56 Author Share Posted Tuesday at 19:56 Is there a pre-built version for macos? Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 20:24 Share Posted Tuesday at 20:24 There are bimonthly bundles, but the last one failed for the same reason yours did. (bad download.) Link to comment Share on other sites More sharing options...
Asher Posted Tuesday at 21:13 Author Share Posted Tuesday at 21:13 48 minutes ago, Stan` said: There are bimonthly bundles, but the last one failed for the same reason yours did. (bad download.) Is there an easier way to make a mod or PR than downloading and building (or attempting to) the whole game? Link to comment Share on other sites More sharing options...
Stan` Posted Tuesday at 21:19 Share Posted Tuesday at 21:19 5 minutes ago, Asher said: Is there an easier way to make a mod or PR than downloading and building (or attempting to) the whole game? For mods you can just use R28 unless you want to make a mod for the dev version. For the PRs you have to be on latest, but the patches are built on the CI (Gitea) too 1 Link to comment Share on other sites More sharing options...
Asher Posted 40 minutes ago Author Share Posted 40 minutes ago Hey, so just tried building it again, and ran into a spidermonkey error again 0:00.67 checking for target linker... 0:00.67 DEBUG: Executing: `/usr/bin/clang -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.sdk -mmacosx-version-min=10.15 -std=gnu99 --target=arm64-apple-darwin -Wl,-ld_classic,--version` 0:00.67 DEBUG: Executing: `/usr/bin/clang -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.sdk -mmacosx-version-min=10.15 -std=gnu99 --target=arm64-apple-darwin -Wl,-v` 0:00.67 ERROR: Failed to find an adequate linker *** Fix above errors and then restart with "./mach build" ERROR: SpiderMonkey build failed Link to comment Share on other sites More sharing options...
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