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Barrack Hack (Bug or Feature)


manowar
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@manowar, I will make a PR for the fix I suggested. I've just tested it and there doesn't seems to be any complication to it.
It will fix a lot of bugs that happens when the territory owner and building owner are different players.
Here are the results :
377198244_Screenshotfrom2026-09-0410-35-59.png.0d03af7bd5af4e9d44e9bcdb419ec049.png
The territory line still visually slightly goes  into the CC footprint but that's just the polyline smoothing rendering of territory lines.

You can still propose your PR if you think it make sense balance-wise. But as a fix, I would consider it improper, and I prefer to fix the underlying issue if it's possible (and it seems to work).

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On 03/09/2026 at 4:28 PM, ffm2 said:
On 03/09/2026 at 8:21 AM, LeJardindEpicure said:

@ffm2 I think its fixed now, when enemies start building your units automatically moves away

It's fixed for noobs.

You can just hold H and then the cav just makes some jerking movements and stays. But don't tell anyone.

In this clip I was able to prevent a group from attacking by placing a foundation under them. This should be fixed imo.

 

There is also the possibility via a mod to place a lot of foundations near a fight. Each foundation could tank a arrow and cost nothing if not build. Would be very obvious to see though.

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8 minutes ago, ffm2 said:

In this clip I was able to prevent a group from attacking by placing a foundation under them. This should be fixed imo.
...
There is also the possibility via a mod to place a lot of foundations near a fight. Each foundation could tank a arrow and cost nothing if not build. Would be very obvious to see though.

 

On 09/09/2026 at 7:50 PM, Thalatta said:

44) Hidden foundations: why are foundations destroyable, if they are just a plan? It could be less annoying.

With "hidden" I meant to make them both invisible and intangible to the enemy. Hopefully that'd fix everything.

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