Gen.Kenobi Posted December 9, 2012 Share Posted December 9, 2012 Hey guys!I don't know if it's possible due the need of scripting, but what about some CBA maps? It could really look cool and it would be awesome in MP. I remember the good 'n old days of AoC and playing the same match for about 3 hourse of pure mayhem That would be really fun! Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 9, 2012 Share Posted December 9, 2012 And CBA is...? Link to comment Share on other sites More sharing options...
quantumstate Posted December 9, 2012 Share Posted December 9, 2012 Link to comment Share on other sites More sharing options...
MishFTW Posted December 9, 2012 Share Posted December 9, 2012 Cool, but is it worth it? Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 9, 2012 Share Posted December 9, 2012 (edited) I've played it once. Dude, it's really a lot of fun. FFA is funny, if you don't have a team that knows what they're doing, but team vs. team is much better. Edited December 9, 2012 by Pedro Falcão Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted December 10, 2012 Author Share Posted December 10, 2012 Cool, but is it worth it?Endless fun. Too much awesomeness! Played a match for about three hours once. And we just stoped because the mayhem was so extreme that the game crashed. xDSo yeah. It's a MUST! Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted December 10, 2012 Share Posted December 10, 2012 With the current state of the game I anticipate immense lag. Link to comment Share on other sites More sharing options...
Gen.Kenobi Posted December 10, 2012 Author Share Posted December 10, 2012 Laggying or not, it is fun. And we should have one done. Too bad I don't know how to write scripts... Link to comment Share on other sites More sharing options...
MishFTW Posted December 10, 2012 Share Posted December 10, 2012 Oh I can see that its fun from the video Watched some more videos and I'm sold on the idea! Link to comment Share on other sites More sharing options...
FeXoR Posted December 10, 2012 Share Posted December 10, 2012 I would do this if we had triggers, dut they are dropped to part 2.So until we have triggers (and such maps got easy to make) I think it's not worth the effort.So the wise order to do things are 1st implement triggers, then make such awesome maps (Not only this ofc. ^^). Link to comment Share on other sites More sharing options...
quantumstate Posted December 10, 2012 Share Posted December 10, 2012 I concur that his game type was a lot of fun. I played a lot of CBA matches, the most important thing was good teamwork. I was sometimes frustrating if you got a bad player though.AoK style triggers were a really clumsy way of doing this. I think the CBA map was made using some external software, aok trigger studio. Some of the other castle blood scenarios were liable to crash because of the thousands of necessary triggers. Also the fact that many of the unique castle units were pretty unique really made the game style work, I think to do it well in 0 A.D. you would want to mod the game to adjust some unit stats. Link to comment Share on other sites More sharing options...
FeXoR Posted December 10, 2012 Share Posted December 10, 2012 (edited) I was referring to triggers like in Warcraft 3. That's hell a lot more powerful and easy to work with than AoK triggers.Changing unit stats should be able with triggers, too. That's why I mentioned several times in the past that triggers are so important. They have to be implemented well, powerful and make mods (which tend to be untidy) totally unneeded. Edited December 10, 2012 by FeXoR Link to comment Share on other sites More sharing options...
Pedro Falcão Posted December 10, 2012 Share Posted December 10, 2012 I was referring to triggers like in Warcraft 3. That's hell a lot more powerful and easy to work with than AoK triggers.Changing unit stats should be able with triggers, too. That's why I mentioned several times in the past that triggers are so important. They have to be implemented well, powerful and make mods (which tend to be untidy) totally unneeded.I always loved Warcraft 3 TFT's world editor because it was really powerful and easy to learn. The ability to change unit names, stats, model, responses, weapon type, moving speed, abilities, nature (flesh/mechanic/magic/ethereal), etc. with but a click was an amazing achievement for many people and the why even today the game lives on with DotA (which second version is coming soon, to retire the War3's one) and other custom maps. BTW Starcraft 2 brings an even more powerful editor, but considerably harder to learn, too. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 6, 2013 Share Posted May 6, 2013 How optimizated the gamevis needed for have this fun? Link to comment Share on other sites More sharing options...
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