Mythos_Ruler Posted November 5, 2012 Author Report Share Posted November 5, 2012 Those reliefs are from the Mauryans direct successors btw. Not from the Mauryans themselves, but stylistically things didn't change much between its successors and the Mauryas much.I was thinking specifically of Megasthenes' descriptions of the fortifications at Pāṭaliputra. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 5, 2012 Report Share Posted November 5, 2012 I was thinking specifically of Megasthenes' descriptions of the fortifications at Pāṭaliputra.Yeah, I know the tall wooden walls. I tried to find examples like those in the reliefs, but can't find them. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) @lordgood What program do you use to do the UV mapping in? Or do you have Sketchup Pro? Edited November 5, 2012 by Josh Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) One thing though Lord.You should make the railings more like this. Edited November 5, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 5, 2012 Report Share Posted November 5, 2012 @lordgood What program do you use to do the UV mapping in? Or do you have Sketchup Pro?I don't have UV mapping, I usually just manually apply textures to fit Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 5, 2012 Report Share Posted November 5, 2012 One thing though Lord.You should make the railings more like this.The polygon count would fly through the roof if I tried that, I assume a similar looking texture should suffice. In the end they should look like the railings on the reliefs Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 5, 2012 Report Share Posted November 5, 2012 Alright. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 5, 2012 Author Report Share Posted November 5, 2012 A normal-mapped texture instead of geometry would work. Just look at Eggbird's civ centre mesh. Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 5, 2012 Report Share Posted November 5, 2012 (edited) I hope you can work it out, because that railing design is one of the things that pops up a lot. Along with the archs and stuff. Edited November 5, 2012 by lilstewie Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 5, 2012 Report Share Posted November 5, 2012 @LordGood : I think the upper part of the gate building needs an access from the walls, to avoid interruption of the guard full pathway around the town. And I agree with lilstewie about the balcony fence. Quote Link to comment Share on other sites More sharing options...
Shield Bearer Posted November 5, 2012 Report Share Posted November 5, 2012 Wow! These are some great models LordGood! Excellent quality I would only suggest you make the spike like thing on the arch a tiny bit longer, it looks a bit squat now Keep up the good work Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2012 Report Share Posted November 5, 2012 @lordgood I think the 'step' look on the battlements could be replaced with a normal-mapped face and save a lot of polys. Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 5, 2012 Report Share Posted November 5, 2012 I like your defense tower design of the previous page. how much is the triangle count?Do you want to texture them? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 5, 2012 Report Share Posted November 5, 2012 I like your defense tower design of the previous page. how much is the triangle count?Do you want to texture them?6,478 triangles for that particular modelbut I'm awful when it comes to texturing. I'll give it a shot though Quote Link to comment Share on other sites More sharing options...
gudo Posted November 5, 2012 Report Share Posted November 5, 2012 The polygon count would fly through the roof if I tried that, I assume a similar looking texture should suffice. In the end they should look like the railings on the reliefsLook at Enrique's Fortress. He did the railing w/textures. Overall, looks outstanding. I'd say change the railing over, then it's ready for a commit. (Also, put those arches on your temple ) Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 6, 2012 Report Share Posted November 6, 2012 gah, the arch texture keeps warping on kerkythea exportthey're all supposed to look like the right one on top of the towersome sheild textures would be helpful too Quote Link to comment Share on other sites More sharing options...
lilstewie Posted November 6, 2012 Report Share Posted November 6, 2012 Check out Enriques.http://www.wildfiregames.com/forum/index.php?showtopic=16572&st=60#entry252505 Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 6, 2012 Report Share Posted November 6, 2012 Excellent texturing LordGood ! The tiny roof of the entrance needs tiles I think. And the tower would look more occupied if the door-windows of the balcony were opened. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 6, 2012 Author Report Share Posted November 6, 2012 I think the bricks are mapped too small. Compare to the Civic Centre for scale. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 6, 2012 Report Share Posted November 6, 2012 (edited) I really like this! Great work!EDIT: OK, perhaps after a bit of rescaling like Mythos_Ruler suggests. Edited November 6, 2012 by FeXoR Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 6, 2012 Author Report Share Posted November 6, 2012 The doorway may need to be bigger. Refer to other Defense Towers for scale. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 7, 2012 Report Share Posted November 7, 2012 How's this? Quote Link to comment Share on other sites More sharing options...
Ludo38 Posted November 7, 2012 Report Share Posted November 7, 2012 Good for the door.Good try also for opening the windows at the upper level, but it still feel shut, and the doors you made seem impossible to open in the narrow space of the balcony. Can you try doors opening toward the inside ? (and opened much more so that we see the indoor space) BTW, maybe there's no need of doors on the four sides. I suggest doors on only 2 sides (one on the same face of the ground door and one at the opposite). That will also make more realistic the need for structure to carry the roof. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 Alright, the sheild textures keep breaking but they're brilliant, i didnt put the ground plane in this one, so you can see it extend below Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 8, 2012 Report Share Posted November 8, 2012 Pre- render Quote Link to comment Share on other sites More sharing options...
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