Mythos_Ruler Posted July 18, 2012 Report Share Posted July 18, 2012 These maps throw errors that files can’t be found (celtic war dogs, easy to reproduce):Arcadia IIGallic FieldsThe Massacre of DelphiYeah, I can fix those.file names aren’t optimal:you use roman numbers in filenames(not always), but arabic(12345…, not always) in the descriptions, should be swappedProblem is, the in-game list will not properly identify the roman numerals as, well, numerals. Best to just use Arabic numbers for now.I think it would be better to name demo maps with "demo_"-prefix and sandbox maps with "sandbox_" prefix (so they stick together)Agreed. Quote Link to comment Share on other sites More sharing options...
wraitii Posted July 18, 2012 Report Share Posted July 18, 2012 Wouldn't it be easier to store them in subfolders? Quote Link to comment Share on other sites More sharing options...
luziferius Posted July 18, 2012 Report Share Posted July 18, 2012 (edited) I'd prefer closer screenshots for scenarios, selected to show close details of each map. In other words not rushed through in a huge batch or by some automated process it’s a matter of taste, but I’ll try some shotsthe batch process involved was: cropping, scaling, filling up to a 4:3 res, scaling down and saving.even for manually taken closeups some of those steps are neccessary, I don’t want to do that for every pic by hand Are those good? http://luziferius.lu.funpic.de/0ad/Scenarios_cinematic/Wouldn't it be easier to store them in subfolders?when it does not need programming, yesotherwise renaming is easier Edited July 18, 2012 by luziferius Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 18, 2012 Report Share Posted July 18, 2012 I suggest to take shots from the regular player's POV and not from other angles. Quote Link to comment Share on other sites More sharing options...
Pureon Posted July 18, 2012 Report Share Posted July 18, 2012 I believe we agreed earlier that Mythos would be creating preview images for the scenarios that he created? Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted July 23, 2012 Report Share Posted July 23, 2012 Ow, my brain. That emoticon really fits Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted July 28, 2012 Report Share Posted July 28, 2012 There are still errors on some systems with the current preview textures: http://www.wildfiregames.com/forum/index.php?showtopic=16309Edit: confirmed I get debug warnings too, with a debug build:Function call failed: return value was -100113 (Case 13)Location: ogl_tex.cpp:506 (OglTex_validate)Call stack:OglTex_validate (ogl_tex.cpp:506) h = 300 (0x0000012C) w = 400 (0x00000190) ot = 0x04401FE0 -> t = data = px = 0x15156000 -> "DDS |" pn = pi_ = 0x05628100 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) dataSize = 60128 (0x0000EAE0) ofs = 128 (0x00000080) w = 400 (0x00000190) h = 300 (0x0000012C) bpp = 4 (0x00000004) flags = 129 (0x00000081) id = 39 (0x00000027) fmt = 0 (0x00000000) int_fmt = 0 (0x00000000) state = filter = 9987 (0x00002703) wrap_s = 10497 (0x00002901) wrap_t = 10497 (0x00002901) anisotropy = 1.000000 (0x3F800000) q_flags = [8] { 32 (0x20), 0 (0x00), 2 (0x02), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } tmu = 0 (0x00) flags = 2 (0x0002)warn_if_invalid (h_mgr.cpp:361) hd = 0x04401FA0 -> h = 1559494703 (0x000000005CF4002F) key = 1244230749 (0x4A29745D) refs = 1 (0x00000001) keep_open = 2 (0x00000002) unique = 2 (0x00000002) disallow_reload = 2 (0x00000002) type = 0x01DC8CD8 -> init = 0x01800530 -> (OglTex_init) reload = 0x018006E0 -> (OglTex_reload) dtor = 0x01800660 -> (OglTex_dtor) validate = 0x018008A0 -> (OglTex_validate) to_string = 0x01800C50 -> (OglTex_to_string) user_size = 64 (0x00000040) name = 0x01C9E9FC -> "OglTex" num_derefs = 0 (0x00000000) pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 24576, 5397, 33024, 1378, 60128, 0 } user = [100] [8] { 0 (0x00), 96 (0x60), 21 (0x15), 21 (0x15), 0 (0x00), 129 (0x81), 98 (0x62), 5 (0x05) } 96 (0x60) 21 (0x15) 21 (0x15) 0 (0x00) 129 (0x81) 98 (0x62) 5 (0x05) 224 (0xE0) 234 (0xEA) 0 (0x00) 0 (0x00) 128 (0x80) 0 (0x00) 0 (0x00) 0 (0x00) ... err = (uninitialized) start = 0xCCCCCCCC end = 0xCCCCCCCC vtbl = 0x01DC8CD8 (see above)call_init_and_reload (h_mgr.cpp:448) h = 1559494703 (0x000000005CF4002F) type = 0x01DC8CD8 (see above) hd = 0x04401FA0 (see above) vfs = 0x005BC618 -> px = 0x005BE3B0 -> (IVFS) pn = pi_ = 0x005FB090 -> use_count_ = 4 (0x00000004) weak_count_ = 1 (0x00000001) pathname = 0x0037E9DC -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), (uninitialized), (uninitialized), (uninitialized), (uninitialized), (uninitialized), 1, 0 } init_args = 0x0037E8F0 -> 0x0037E944 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } err = 0 (0x0000000000000000) vtbl = 0x01DC8CD8 (see above)alloc_new_handle (h_mgr.cpp:489) type = 0x01DC8CD8 (see above) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) key = 1244230749 (0x4A29745D) flags = 17 (0x00000011) init_args = 0x0037E8F0 (see above) hd = 0x04401FA0 (see above) err = (uninitialized) idx = 46 (0x0000002E) tag = 1559494656 (0x000000005CF40000) h = 1559494703 (0x000000005CF4002F)h_alloc (h_mgr.cpp:536) type = 0x01DC8CD8 (see above) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) flags = 17 (0x00000011) key = 1244230749 (0x4A29745D) s = (H_ScopedLock) h = 0 (0x0000000000000000) args = 0x0037E944 (see above)ogl_tex_load (ogl_tex.cpp:545) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) flags = 17 (0x00000011) wrapped_tex = 0x00000000CTextureManagerImpl::LoadTexture (texturemanager.cpp:177) this = 0x005BC618 (see above) texture = 0x0037EAA0 -> px = 0x053E5000 -> m_Properties = m_Path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Handle = 65537 (0x0000000000010001) m_BaseColour = 0 (0x00000000) m_State = PREFETCH_NEEDS_LOADING m_TextureManager = 0x005BC618 (see above) m_Self = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 -> use_count_ = 4 (0x00000004) weak_count_ = 10 (0x0000000A) pn = pi_ = 0x05606F38 (see above) path = 0x0037E9DC (see above) profile2__ = m_Name = 0x01BE7E30 -> "load texture" flags = (uninitialized) h = (uninitialized) filter = (uninitialized)CTextureManagerImpl::TryLoadingCached (texturemanager.cpp:266) this = 0x005BC618 (see above) texture = 0x0037EAA0 (see above) hash = m_Digest = [4] { 1732584193 (0x67452301), 4023233417 (0xEFCDAB89), 2562383102 (0x98BADCFE), 271733878 (0x10325476) } m_Buf = [64] 3 (0x03) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 3 (0x03) 0 (0x00) 0 (0x00) 0 (0x00) ... m_BufLen = 32 (0x00000020) m_InputLen = 32 (0x0000000000000020) loadPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') version = 1 (0x00000001) ret = 0 (0x0000000000000000)CTexture::TryLoad (texturemanager.cpp:548) self = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 (see above) this = 0x053E5000 (see above)CTexture::GetHandle (texturemanager.cpp:537) this = 0x053E5000 (see above)CShaderProgram::BindTexture (shaderprogram.cpp:710) this = 0x053A2A28 -> m_IsValid = true m_StreamFlags = 9 (0x00000009) m_ValidStreams = 0 (0x00000000) id = 0x01C85290 -> "tex" tex = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 (see above)GUIRenderer::Draw (guirenderer.cpp:334) data = (unsupported vector<float >) TexCoords = left = (uninitialized) top = (uninitialized) right = (uninitialized) bottom = (uninitialized) Verts = left = (uninitialized) top = (uninitialized) right = (uninitialized) bottom = (uninitialized) shader = px = 0x053A2A28 (see above) pn = pi_ = 0x05256F80 -> use_count_ = 3 (0x00000003) weak_count_ = 1 (0x00000001) cit = (unsupported _Vector_const_iterator<_Vector_val<GUIRenderer::SDrawCall > >) Calls = 0x055598D8 -> (unsupported vector<GUIRenderer::SDrawCall >) Z = 30.000000 (0x41F00000) matrix = _11 = 0.001953 (0x3B000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = -0.002604 (0xBB2AAAAB) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = -0.001998 (0xBB02F0E9) _43 = 0.000000 (0x00000000) _14 = -1.000000 (0xBF800000) _24 = 1.000000 (0x3F800000) _34 = 1.000000 (0x3F7FFFFF) _44 = 1.000000 (0x3F800000) _data = [16] 0.001953 (0x3B000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.002604 (0xBB2AAAAB) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.001998 (0xBB02F0E9) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.001953 (0x3B000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.002604 (0xBB2AAAAB), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -0.001998 (0xBB02F0E9), 0.000000 (0x00000000) } [4] { -1.000000 (0xBF800000), 1.000000 (0x3F800000), 1.000000 (0x3F7FFFFF), 1.000000 (0x3F800000) }CGUISpriteInstance::Draw (cguisprite.cpp:29) this = 0x055598B8 -> m_SpriteName = { (unsupported basic_string<char,char_traits<char> >) } m_DrawCallCache = (unsupported vector<GUIRenderer::SDrawCall >) m_CachedSize = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) m_CachedCellID = 0 (0x00000000) Size = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) CellID = 0 (0x00000000) Sprites = 0x052BDB34 -> (unsupported map<CStr8,CGUISprite >) Z = 30.000000 (0x41F00000)CGUI::DrawSprite (cgui.cpp:480) this = 0x052BDA88 -> m_ScriptObject = 0x05C55078 -> (JSObject) m_MousePos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_MouseButtons = 0 (0x00000000) m_Tooltip = m_State = 1 (0x00000001) m_PreviousObject = 0x053AA870 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA5B8 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C55190 -> (JSObject) m_PreviousTooltipName = { (unsupported basic_string<char,char_traits<char> >) } m_PreviousMousePos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_Time = -6.27744e+066 (0xCDCDCDCDCDCDCDCD) m_IsIconTooltip = (bool)0xCD m_PreDefinedColors = (unsupported map<CStr8,CColor >) m_BaseObject = 0x053AA5B8 (see above) m_FocusedObject = 0x0551D5F8 -> m_CachedActualSize = left = 111.615997 (0x42DF3B64) (too much output; skipping to next top-level symbol) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x0555A398 -> m_CachedActualSize = left = 111.615997 (0x42DF3B64) top = 427.000000 (0x43D58000) right = 286.720001 (0x438F5C29) bottom = 455.000000 (0x43E38000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA870 (see above) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C6C258 -> (JSObject) m_pAllObjects = (unsupported map<CStr8,IGUIObject * >) m_InternalNameNumber = 31 (0x0000001F) m_ObjectTypes = (unsupported map<CStr8,IGUIObject * (__cdecl*)(void) >) m_HotkeyObjects = (unsupported map<CStr8,vector<IGUIObject * > >) m_Sprites = (unsupported map<CStr8,CGUISprite >) m_Styles = (unsupported map<CStr8,SGUIStyle >) m_ScrollBarStyles = (unsupported map<CStr8,SGUIScrollBarStyle >) m_Icons = (unsupported map<CStr8,SGUIIcon >) Sprite = 0x055598B8 (see above) CellID = 0 (0x00000000) Z = 0x0037ED88 -> 30.000000 (0x41F00000) Rect = 0x0555A570 -> left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) __formal = 0x0037ED1C -> left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000)CImage::Draw (cimage.cpp:57) this = 0x0555A568 -> m_CachedActualSize = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x0555A480 -> m_CachedActualSize = left = 599.000000 (0x4415C000) top = 58.000000 (0x42680000) right = 999.000000 (0x4479C000) bottom = 358.000000 (0x43B30000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA870 (see above) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C91398 -> (JSObject)GUI<int>::RecurseObject (guiutil.h:320) RR = 1 (0x00000001) pObject = 0x0555A568 (see above) pFunc = 0x01766A10 -> (IGUIObject::`vcall'{24}') it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x0555A480 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x053AA870 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x053AA5B8 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)CGUI::Draw (cgui.cpp:459) this = 0x052BDA88 (see above)CGUIManager::Draw (guimanager.cpp:280) it = (_Vector_iterator<_Vector_val<CGUIManager::SGUIPage > >) this = 0x052A7100 -> m_PageStack = (vector<CGUIManager::SGUIPage >) m_CurrentGUI = px = 0x00000000 pn = pi_ = 0x00000000 m_ScriptInterface = 0x005B7DC0 -> m = (auto_ptr<ScriptInterface_impl>) profile2__ = m_Name = 0x01C5EAAC -> "gui" profile2gpu__ = m_Name = 0x01C5EAB0 -> "gui"Render (gamesetup.cpp:237) skycol = r = 0.000000 (0x00000000) g = 0.000000 (0x00000000) b = 0.000000 (0x00000000) a = 1.000000 (0x3F800000) profile2__ = m_Name = 0x01BBDC44 -> "render" skystring = { (unsupported basic_string<char,char_traits<char> >) }Frame (main.cpp:415) profile2__ = m_Name = 0xCCCCCCCC realTimeSinceLastFrame = 0.021060 (0x3CAC851B) need_update = true time = 4.30296 (0x40113639E3E17766) profile2__ = m_Name = 0x01B1EC78 -> "frame" need_render = true is_building_archive = falseRunGameOrAtlas (main.cpp:529) argc = 1 (0x00000001) argv = 0x005B7BB0 -> 0x005BA8D0 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 2.94811e-010 (0x3DF44260277FE9B9)main (main.cpp:572) argc = 1 (0x00000001) argv = 0x005B7BB0 (see above)wmain (wseh.cpp:380) i = 1 (0x00000001) argc = 1 (0x00000001) argv = 0x005B8D48 -> 0x005B8D50 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe" utf8_argv = (unsupported vector<char * >) ret = (uninitialized)wmainCRTStartup (crtexe.c:371)CallStartupWithinTryBlock (wseh.cpp:396) ret = (uninitialized)wseh_EntryPoint (wseh.cpp:424)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 0 (No error reported here)OS error = 0 (no error code was set) Quote Link to comment Share on other sites More sharing options...
plumo Posted July 29, 2012 Report Share Posted July 29, 2012 @MythosCould you do the map previews without the 'borders' ? I think it would look better without those lines round the CC's. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted July 29, 2012 Report Share Posted July 29, 2012 I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone? Quote Link to comment Share on other sites More sharing options...
dvangennip Posted July 30, 2012 Report Share Posted July 30, 2012 I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone?It is something I feel is unnatural in the current interface; having to look at the left to adjust the choice, and seeing the resulting change on the right (with a larger monitor this distance effect gets worse). So, yes, I would agree to put the drop down where the action is There appears to be plenty of space since most map descriptions are quite short. 1 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted July 31, 2012 Author Report Share Posted July 31, 2012 I've been looking at it, and I think it would make more sense to put the drop downs below the preview image, wedged between it and the map description field. Anyone?This would make the central area more empty which is not good for now. But we are going to add more options so don't worry. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 9, 2012 Report Share Posted August 9, 2012 There are still errors on some systems with the current preview textures: http://www.wildfiregames.com/forum/index.php?showtopic=16309Edit: confirmed I get debug warnings too, with a debug build:Function call failed: return value was -100113 (Case 13)Location: ogl_tex.cpp:506 (OglTex_validate)Call stack:OglTex_validate (ogl_tex.cpp:506) h = 300 (0x0000012C) w = 400 (0x00000190) ot = 0x04401FE0 -> t = data = px = 0x15156000 -> "DDS |" pn = pi_ = 0x05628100 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) dataSize = 60128 (0x0000EAE0) ofs = 128 (0x00000080) w = 400 (0x00000190) h = 300 (0x0000012C) bpp = 4 (0x00000004) flags = 129 (0x00000081) id = 39 (0x00000027) fmt = 0 (0x00000000) int_fmt = 0 (0x00000000) state = filter = 9987 (0x00002703) wrap_s = 10497 (0x00002901) wrap_t = 10497 (0x00002901) anisotropy = 1.000000 (0x3F800000) q_flags = [8] { 32 (0x20), 0 (0x00), 2 (0x02), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } tmu = 0 (0x00) flags = 2 (0x0002)warn_if_invalid (h_mgr.cpp:361) hd = 0x04401FA0 -> h = 1559494703 (0x000000005CF4002F) key = 1244230749 (0x4A29745D) refs = 1 (0x00000001) keep_open = 2 (0x00000002) unique = 2 (0x00000002) disallow_reload = 2 (0x00000002) type = 0x01DC8CD8 -> init = 0x01800530 -> (OglTex_init) reload = 0x018006E0 -> (OglTex_reload) dtor = 0x01800660 -> (OglTex_dtor) validate = 0x018008A0 -> (OglTex_validate) to_string = 0x01800C50 -> (OglTex_to_string) user_size = 64 (0x00000040) name = 0x01C9E9FC -> "OglTex" num_derefs = 0 (0x00000000) pathname = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 24576, 5397, 33024, 1378, 60128, 0 } user = [100] [8] { 0 (0x00), 96 (0x60), 21 (0x15), 21 (0x15), 0 (0x00), 129 (0x81), 98 (0x62), 5 (0x05) } 96 (0x60) 21 (0x15) 21 (0x15) 0 (0x00) 129 (0x81) 98 (0x62) 5 (0x05) 224 (0xE0) 234 (0xEA) 0 (0x00) 0 (0x00) 128 (0x80) 0 (0x00) 0 (0x00) 0 (0x00) ... err = (uninitialized) start = 0xCCCCCCCC end = 0xCCCCCCCC vtbl = 0x01DC8CD8 (see above)call_init_and_reload (h_mgr.cpp:448) h = 1559494703 (0x000000005CF4002F) type = 0x01DC8CD8 (see above) hd = 0x04401FA0 (see above) vfs = 0x005BC618 -> px = 0x005BE3B0 -> (IVFS) pn = pi_ = 0x005FB090 -> use_count_ = 4 (0x00000004) weak_count_ = 1 (0x00000001) pathname = 0x0037E9DC -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), (uninitialized), (uninitialized), (uninitialized), (uninitialized), (uninitialized), 1, 0 } init_args = 0x0037E8F0 -> 0x0037E944 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } err = 0 (0x0000000000000000) vtbl = 0x01DC8CD8 (see above)alloc_new_handle (h_mgr.cpp:489) type = 0x01DC8CD8 (see above) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) key = 1244230749 (0x4A29745D) flags = 17 (0x00000011) init_args = 0x0037E8F0 (see above) hd = 0x04401FA0 (see above) err = (uninitialized) idx = 46 (0x0000002E) tag = 1559494656 (0x000000005CF40000) h = 1559494703 (0x000000005CF4002F)h_alloc (h_mgr.cpp:536) type = 0x01DC8CD8 (see above) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) flags = 17 (0x00000011) key = 1244230749 (0x4A29745D) s = (H_ScopedLock) h = 0 (0x0000000000000000) args = 0x0037E944 (see above)ogl_tex_load (ogl_tex.cpp:545) vfs = 0x005BC618 (see above) pathname = 0x0037E9DC (see above) flags = 17 (0x00000011) wrapped_tex = 0x00000000CTextureManagerImpl::LoadTexture (texturemanager.cpp:177) this = 0x005BC618 (see above) texture = 0x0037EAA0 -> px = 0x053E5000 -> m_Properties = m_Path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 52685, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Handle = 65537 (0x0000000000010001) m_BaseColour = 0 (0x00000000) m_State = PREFETCH_NEEDS_LOADING m_TextureManager = 0x005BC618 (see above) m_Self = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 -> use_count_ = 4 (0x00000004) weak_count_ = 10 (0x0000000A) pn = pi_ = 0x05606F38 (see above) path = 0x0037E9DC (see above) profile2__ = m_Name = 0x01BE7E30 -> "load texture" flags = (uninitialized) h = (uninitialized) filter = (uninitialized)CTextureManagerImpl::TryLoadingCached (texturemanager.cpp:266) this = 0x005BC618 (see above) texture = 0x0037EAA0 (see above) hash = m_Digest = [4] { 1732584193 (0x67452301), 4023233417 (0xEFCDAB89), 2562383102 (0x98BADCFE), 271733878 (0x10325476) } m_Buf = [64] 3 (0x03) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 3 (0x03) 0 (0x00) 0 (0x00) 0 (0x00) ... m_BufLen = 32 (0x00000020) m_InputLen = 32 (0x0000000000000020) loadPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') version = 1 (0x00000001) ret = 0 (0x0000000000000000)CTexture::TryLoad (texturemanager.cpp:548) self = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 (see above) this = 0x053E5000 (see above)CTexture::GetHandle (texturemanager.cpp:537) this = 0x053E5000 (see above)CShaderProgram::BindTexture (shaderprogram.cpp:710) this = 0x053A2A28 -> m_IsValid = true m_StreamFlags = 9 (0x00000009) m_ValidStreams = 0 (0x00000000) id = 0x01C85290 -> "tex" tex = px = 0x053E5000 (see above) pn = pi_ = 0x05606F38 (see above)GUIRenderer::Draw (guirenderer.cpp:334) data = (unsupported vector<float >) TexCoords = left = (uninitialized) top = (uninitialized) right = (uninitialized) bottom = (uninitialized) Verts = left = (uninitialized) top = (uninitialized) right = (uninitialized) bottom = (uninitialized) shader = px = 0x053A2A28 (see above) pn = pi_ = 0x05256F80 -> use_count_ = 3 (0x00000003) weak_count_ = 1 (0x00000001) cit = (unsupported _Vector_const_iterator<_Vector_val<GUIRenderer::SDrawCall > >) Calls = 0x055598D8 -> (unsupported vector<GUIRenderer::SDrawCall >) Z = 30.000000 (0x41F00000) matrix = _11 = 0.001953 (0x3B000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = -0.002604 (0xBB2AAAAB) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = -0.001998 (0xBB02F0E9) _43 = 0.000000 (0x00000000) _14 = -1.000000 (0xBF800000) _24 = 1.000000 (0x3F800000) _34 = 1.000000 (0x3F7FFFFF) _44 = 1.000000 (0x3F800000) _data = [16] 0.001953 (0x3B000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.002604 (0xBB2AAAAB) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.001998 (0xBB02F0E9) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.001953 (0x3B000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.002604 (0xBB2AAAAB), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -0.001998 (0xBB02F0E9), 0.000000 (0x00000000) } [4] { -1.000000 (0xBF800000), 1.000000 (0x3F800000), 1.000000 (0x3F7FFFFF), 1.000000 (0x3F800000) }CGUISpriteInstance::Draw (cguisprite.cpp:29) this = 0x055598B8 -> m_SpriteName = { (unsupported basic_string<char,char_traits<char> >) } m_DrawCallCache = (unsupported vector<GUIRenderer::SDrawCall >) m_CachedSize = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) m_CachedCellID = 0 (0x00000000) Size = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) CellID = 0 (0x00000000) Sprites = 0x052BDB34 -> (unsupported map<CStr8,CGUISprite >) Z = 30.000000 (0x41F00000)CGUI::DrawSprite (cgui.cpp:480) this = 0x052BDA88 -> m_ScriptObject = 0x05C55078 -> (JSObject) m_MousePos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_MouseButtons = 0 (0x00000000) m_Tooltip = m_State = 1 (0x00000001) m_PreviousObject = 0x053AA870 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA5B8 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C55190 -> (JSObject) m_PreviousTooltipName = { (unsupported basic_string<char,char_traits<char> >) } m_PreviousMousePos = x = 0.000000 (0x00000000) y = 0.000000 (0x00000000) m_Time = -6.27744e+066 (0xCDCDCDCDCDCDCDCD) m_IsIconTooltip = (bool)0xCD m_PreDefinedColors = (unsupported map<CStr8,CColor >) m_BaseObject = 0x053AA5B8 (see above) m_FocusedObject = 0x0551D5F8 -> m_CachedActualSize = left = 111.615997 (0x42DF3B64) (too much output; skipping to next top-level symbol) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x0555A398 -> m_CachedActualSize = left = 111.615997 (0x42DF3B64) top = 427.000000 (0x43D58000) right = 286.720001 (0x438F5C29) bottom = 455.000000 (0x43E38000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA870 (see above) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C6C258 -> (JSObject) m_pAllObjects = (unsupported map<CStr8,IGUIObject * >) m_InternalNameNumber = 31 (0x0000001F) m_ObjectTypes = (unsupported map<CStr8,IGUIObject * (__cdecl*)(void) >) m_HotkeyObjects = (unsupported map<CStr8,vector<IGUIObject * > >) m_Sprites = (unsupported map<CStr8,CGUISprite >) m_Styles = (unsupported map<CStr8,SGUIStyle >) m_ScrollBarStyles = (unsupported map<CStr8,SGUIScrollBarStyle >) m_Icons = (unsupported map<CStr8,SGUIIcon >) Sprite = 0x055598B8 (see above) CellID = 0 (0x00000000) Z = 0x0037ED88 -> 30.000000 (0x41F00000) Rect = 0x0555A570 -> left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) __formal = 0x0037ED1C -> left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000)CImage::Draw (cimage.cpp:57) this = 0x0555A568 -> m_CachedActualSize = left = 600.000000 (0x44160000) top = 59.000000 (0x426C0000) right = 998.000000 (0x44798000) bottom = 357.000000 (0x43B28000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x0555A480 -> m_CachedActualSize = left = 599.000000 (0x4415C000) top = 58.000000 (0x42680000) right = 999.000000 (0x4479C000) bottom = 358.000000 (0x43B30000) m_Name = { (unsupported basic_string<char,char_traits<char> >) } m_Children = (unsupported vector<IGUIObject * >) m_pParent = 0x053AA870 (see above) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map<CStr8,SGUISetting >) m_pGUI = 0x052BDA88 (see above) m_ScriptHandlers = (unsupported map<CStr8,JSObject * * >) m_JSObject = 0x05C91398 -> (JSObject)GUI<int>::RecurseObject (guiutil.h:320) RR = 1 (0x00000001) pObject = 0x0555A568 (see above) pFunc = 0x01766A10 -> (IGUIObject::`vcall'{24}') it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x0555A480 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x053AA870 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)GUI<int>::RecurseObject (guiutil.h:326) RR = 1 (0x00000001) pObject = 0x053AA5B8 (see above) pFunc = 0x01766A10 (see above) it = (unsupported _Vector_iterator<_Vector_val<IGUIObject * > >)CGUI::Draw (cgui.cpp:459) this = 0x052BDA88 (see above)CGUIManager::Draw (guimanager.cpp:280) it = (_Vector_iterator<_Vector_val<CGUIManager::SGUIPage > >) this = 0x052A7100 -> m_PageStack = (vector<CGUIManager::SGUIPage >) m_CurrentGUI = px = 0x00000000 pn = pi_ = 0x00000000 m_ScriptInterface = 0x005B7DC0 -> m = (auto_ptr<ScriptInterface_impl>) profile2__ = m_Name = 0x01C5EAAC -> "gui" profile2gpu__ = m_Name = 0x01C5EAB0 -> "gui"Render (gamesetup.cpp:237) skycol = r = 0.000000 (0x00000000) g = 0.000000 (0x00000000) b = 0.000000 (0x00000000) a = 1.000000 (0x3F800000) profile2__ = m_Name = 0x01BBDC44 -> "render" skystring = { (unsupported basic_string<char,char_traits<char> >) }Frame (main.cpp:415) profile2__ = m_Name = 0xCCCCCCCC realTimeSinceLastFrame = 0.021060 (0x3CAC851B) need_update = true time = 4.30296 (0x40113639E3E17766) profile2__ = m_Name = 0x01B1EC78 -> "frame" need_render = true is_building_archive = falseRunGameOrAtlas (main.cpp:529) argc = 1 (0x00000001) argv = 0x005B7BB0 -> 0x005BA8D0 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') res = 2.94811e-010 (0x3DF44260277FE9B9)main (main.cpp:572) argc = 1 (0x00000001) argv = 0x005B7BB0 (see above)wmain (wseh.cpp:380) i = 1 (0x00000001) argc = 1 (0x00000001) argv = 0x005B8D48 -> 0x005B8D50 -> "C:\Users\Ben\devel\ps\binaries\system\pyrogenesis_dbg.exe" utf8_argv = (unsupported vector<char * >) ret = (uninitialized)wmainCRTStartup (crtexe.c:371)CallStartupWithinTryBlock (wseh.cpp:396) ret = (uninitialized)wseh_EntryPoint (wseh.cpp:424)RtlInitializeExceptionChain (:0)RtlInitializeExceptionChain (:0)errno = 0 (No error reported here)OS error = 0 (no error code was set)This needs to be fixed before release. What solution are we going with to resize the preview images to 512x512? Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 9, 2012 Author Report Share Posted August 9, 2012 I'm going to make new previews for random maps if necessary. But we should consider some automatic way. Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted August 9, 2012 Report Share Posted August 9, 2012 (edited) The slider for the map description list box should start at the top of the description by default, if it doesn't already. Due to the expanded area for map descriptions, no map description in Alpha 10 is long enough to test whether they do default to the top of the list box. Edited August 9, 2012 by Zeta1127 Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 9, 2012 Author Report Share Posted August 9, 2012 mappreview.zipSome fixed previews.My internet connection isn't very stable these days and it hurts SVN commit the most. Can someone else commit these?We really need an automated way to stretch these previews. What was the way people suggested earlier? Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted August 9, 2012 Report Share Posted August 9, 2012 Personally I think the easiest solution is to stretch the existing images from 400x300 up to 512x512, if we can live with the loss of quality. This is easy to automate in almost any decent image editor. Otherwise we can make all new images, or we can add padding to existing images up to 512x512 and use the GUI engine to crop them back to 400x300 (I've never actually tested that this works but others seem to think it would), or we could live with seeing the padding but it won't look good on all preview images. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted August 10, 2012 Report Share Posted August 10, 2012 Is this too late? Yes it is... but here I go anyway. My inspiration mainly came from studying some UI stuff, specifically the Google Chrome Web Store and Windows 8 "Metro". Sorry it was a better but then I undid some and saved accidentally.The way its implemented is that its a square image (power of 2, say 256x256) but it has a clip over it limiting it to 256x128. Either have the name above the image, or below it, or display it when the user hovers over the map. (If the hover is done, then add a 50% alpha black mask over it and the text would be white.)If only the game's GUI was like CSS.... wait it is! I'll take a look through the GUI code and see if I could tinker with it.Alternately, the entire sidebar could be removed (on smaller screens). Quote Link to comment Share on other sites More sharing options...
Spahbod Posted August 10, 2012 Author Report Share Posted August 10, 2012 @Geek: tried to make something similar to your concept. The problem is that it needs very high screen sizes to show the things properly. In 1024x768 it is almost impossible to make a good screen. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted August 14, 2012 Report Share Posted August 14, 2012 I changed the images to be 512x512 with the map preview being 400x300 in the top left corner of the image. Please use this for all new map previews to avoid cropping/stretching. Quote Link to comment Share on other sites More sharing options...
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