KayEhn Posted April 9, 2012 Author Report Share Posted April 9, 2012 Holy cow...there's so much...thank you a huge amount! Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 9, 2012 Author Report Share Posted April 9, 2012 -Just added some to the map, deleted and then reworked it. Now just another map to play with Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 10, 2012 Author Report Share Posted April 10, 2012 i want to make maps for multiplayer matchs like rise and fallhttp://raf.heavengam.../gameinfo/maps/ Hmmm....interesting! Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 10, 2012 Author Report Share Posted April 10, 2012 i love this Then make it! Or look into having the more regular map-makers create it...like Spahbod or Yodaspirine... Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 11, 2012 Author Report Share Posted April 11, 2012 -The Roman part of something else i've been working on...one thing i have found, that makes me unhappy, is that you can't delete actors once you place them. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 11, 2012 Author Report Share Posted April 11, 2012 -The Romans, with the Celtic Assault force. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 11, 2012 Report Share Posted April 11, 2012 The tables have turned... Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted April 11, 2012 Report Share Posted April 11, 2012 The awesome power of cirumvallation and contravallation, collectively known as investment, at work, which was made famous by Julius Caesar during the Battle of Alesia. Quote Link to comment Share on other sites More sharing options...
feneur Posted April 11, 2012 Report Share Posted April 11, 2012 -The Roman part of something else i've been working on...one thing i have found, that makes me unhappy, is that you can't delete actors once you place them.You should be able to delete actors the same way you delete entities (select with the move/rotate tool and press the delete key, see http://trac.wildfiregames.com/wiki/Atlas_Manual_Starting#Deletingobjects ), otherwise I'd say it's a bug. There has been some work on selecting in Atlas not too long ago so perhaps that broke something. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 11, 2012 Report Share Posted April 11, 2012 To select actors in Atlas you must Alt-click. This works for banding as well. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 11, 2012 Author Report Share Posted April 11, 2012 To select actors in Atlas you must Alt-click. This works for banding as well.Ah, thank you so much! That helps a huge amount! Quote Link to comment Share on other sites More sharing options...
feneur Posted April 11, 2012 Report Share Posted April 11, 2012 To select actors in Atlas you must Alt-click. This works for banding as well.Ah I (or someone else can feel free too) need to update that Atlas manual to cover all the new select/rotate stuff in Atlas (That said, I'd be happy if someone else would do so as the hard drive on my desktop seems to have broken down and I can't run the game on my laptop, so it's probably easier for someone else to update it. If no one has done it once the issues are resolved I'll take care of it eventually, but I'm not sorry if I don't have to ) Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 11, 2012 Report Share Posted April 11, 2012 Aww man, I love defense scenarios. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 12, 2012 Author Report Share Posted April 12, 2012 My First Map in AtlasThe Alley of Death -So, a few suggestions would be to change the textures so that they are all the same for cliffs, cliff tops, and ground (all different, just same texture for same type of ground). Also, add more trees, lower the amount of stone and metal mines to 2 or 3 max (each), and see how it turns out! Overall, i think a very good concept! Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 12, 2012 Report Share Posted April 12, 2012 Another thing to keep in mind is that cliffs don't have to be realistically tall. Shorter cliffs will stretch the textures less and look nicer. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 12, 2012 Report Share Posted April 12, 2012 yes michael, but when start cliff i have not idea how tall are compared the units and the buildings , its too difficult for me manipulate this toolA proper cliffs tool would be nice and helpful, yeah. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 12, 2012 Report Share Posted April 12, 2012 I wish Atlas would work for Mac half as good as it does for the others. I've got this map idea in my head I've been wanting to experiment with. Perhaps someday in the future Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 12, 2012 Author Report Share Posted April 12, 2012 A proper cliffs tool would be nice and helpful, yeah.I was still able to get moderately okay cliffs...EX: Quote Link to comment Share on other sites More sharing options...
ribez Posted April 12, 2012 Report Share Posted April 12, 2012 Another thing to keep in mind is that cliffs don't have to be realistically tall. Shorter cliffs will stretch the textures less and look nicer. this is because textures are applied horizontally to the plain? could be possible apply vertical textures when cliffs are too high, to prevent stretches? or maybe different types of textures? Quote Link to comment Share on other sites More sharing options...
FeXoR Posted April 12, 2012 Report Share Posted April 12, 2012 this is because textures are applied horizontally to the plain? could be possible apply vertical textures when cliffs are too high, to prevent stretches? or maybe different types of textures?I'm not into this but I think that would be much work in texture art and coding for the uncommon case...If there is a simple solution though, why not Quote Link to comment Share on other sites More sharing options...
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