KayEhn Posted April 4, 2012 Report Share Posted April 4, 2012 (edited) -Just a topic for posting whatever/ however many pictures you want of various creations, whether it be cities, battles, ect.- Edited April 4, 2012 by KayEhn Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 4, 2012 Author Report Share Posted April 4, 2012 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 4, 2012 Report Share Posted April 4, 2012 Hey, not bad. I like the dock you made for the Carthaginian trireme and the wooden elephant pen. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 5, 2012 Author Report Share Posted April 5, 2012 beautiful, you make it in a specific map?Off of the Migration variation...played with it a little.-If you look closely, you'll find that i found a way to put a ballista onto a ship Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 5, 2012 Author Report Share Posted April 5, 2012 -Overview of a three-city Celtic region. -Overview of the main city. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 5, 2012 Report Share Posted April 5, 2012 You'll be able to use these new Celt walls soon. Quote Link to comment Share on other sites More sharing options...
Afronaut Posted April 5, 2012 Report Share Posted April 5, 2012 (edited) Awesome! Good job on the ballista on the boat as wellAlso those Celtic walls are sexy Edited April 5, 2012 by Afronaut Quote Link to comment Share on other sites More sharing options...
FeXoR Posted April 5, 2012 Report Share Posted April 5, 2012 You'll be able to use these new Celt walls soon. Very nice! Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 5, 2012 Author Report Share Posted April 5, 2012 (edited) You'll be able to use these new Celt walls soon. Those look amazing. New favorite walls EDIT: And i just noticed the javelinist in the tower...do tell? Edited April 5, 2012 by KayEhn Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 5, 2012 Report Share Posted April 5, 2012 EDIT: And i just noticed the javelinist in the tower...do tell?He's just a prop. He's always been there. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 5, 2012 Author Report Share Posted April 5, 2012 He's just a prop. He's always been there.;.; Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 6, 2012 Author Report Share Posted April 6, 2012 -Just a rough outline of the Spartan/Greek side of the Battle of Thermopylae...anything to suggest, please do so. Especially on the cliffs, as i am at a loss of what to do on the tops of them. Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 6, 2012 Report Share Posted April 6, 2012 -Just a rough outline of the Spartan/Greek side of the Battle of Thermopylae...anything to suggest, please do so. Especially on the cliffs, as i am at a loss of what to do on the tops of them.I have collected a few references from around the web and put them below, (lots of pictures so they are in a spoiler). To get extra height you can lower the entire map to the lowest possible and then add a bit of height to land areas. By default the terrain seems to start about halfway up so you gain a lot of range this way.If you look at my references you see that the area is pretty bumpy and forested, so you should definitely avoid creating a plateau like you have now. Cliff don't need to be as high are you have made them and they can be less steep as well, this will improve the look of the texture since it is less stretched.I made a rough mockup to see what might be possible, a screenshot is in the spolier. Some things I found were that the Mediterranean rock, shrub grass combinations work nicely for the kind of cliffs in the area, I also added some bushes to the slopes. There are lots of trees in the references. Though be a bit careful since too many trees cause issues, if you can use actors instead of entities on the inaccessible areas this will help. I found setting the suns angle to be fairly low helped to see the shape of the land much better, it is easy to experiment to find something that works well once you have a few basic hills on the map. I did all of the shaping first, then went and textured the area and then added trees and bushes, this helps make everything look natural since you can put cliff texture on the steepest bits etc.A relief map of this area. http://g.co/maps/ae4kz be careful though since the coastline has change dramatically, look at the map at the bottom of this post which has a helpful 'present coastline' drawn on. The old coastline ran fairly close to that main road according to wikipedia.The pass of thermopylae, the road is roughly where the coastline was at the time of the battle.Drawing of what the site probably looked likeGoogle earth views of the passPossible pass used by the persians:My rough test Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 6, 2012 Author Report Share Posted April 6, 2012 I have collected a few references from around the web and put them below, (lots of pictures so they are in a spoiler). To get extra height you can lower the entire map to the lowest possible and then add a bit of height to land areas. By default the terrain seems to start about halfway up so you gain a lot of range this way.If you look at my references you see that the area is pretty bumpy and forested, so you should definitely avoid creating a plateau like you have now. Cliff don't need to be as high are you have made them and they can be less steep as well, this will improve the look of the texture since it is less stretched.I made a rough mockup to see what might be possible, a screenshot is in the spolier. Some things I found were that the Mediterranean rock, shrub grass combinations work nicely for the kind of cliffs in the area, I also added some bushes to the slopes. There are lots of trees in the references. Though be a bit careful since too many trees cause issues, if you can use actors instead of entities on the inaccessible areas this will help. I found setting the suns angle to be fairly low helped to see the shape of the land much better, it is easy to experiment to find something that works well once you have a few basic hills on the map. I did all of the shaping first, then went and textured the area and then added trees and bushes, this helps make everything look natural since you can put cliff texture on the steepest bits etc.-Okay, thank you very much! I will get to work on it once i have time! Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 7, 2012 Author Report Share Posted April 7, 2012 -Okay, so here's what i have so far for the hills...and the mud line is where the coastline will be. Any suggestions on the texture to use? Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 7, 2012 Author Report Share Posted April 7, 2012 Aaaaand after adding a little more... Quote Link to comment Share on other sites More sharing options...
quantumstate Posted April 8, 2012 Report Share Posted April 8, 2012 That is looking pretty nice. Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 8, 2012 Report Share Posted April 8, 2012 You could add a Persian camp on the other side along the coastline. Nothing much, just maybe some forts and lots of docks More stuff for the Greeks to destroy. But realistically speaking, there should alot more Persians than Greeks. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 8, 2012 Author Report Share Posted April 8, 2012 You could add a Persian camp on the other side along the coastline. Nothing much, just maybe some forts and lots of docks More stuff for the Greeks to destroy. But realistically speaking, there should alot more Persians than Greeks.Oh, i know. I'm still in the land-shaping phase, but thanks I shall keep that in mind. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 8, 2012 Author Report Share Posted April 8, 2012 -Update of what it now looks like-This is what the path looks like...and any clue how to make trees that aren't animated/ don't take up animation space and make the game lag? Quote Link to comment Share on other sites More sharing options...
leper Posted April 8, 2012 Report Share Posted April 8, 2012 I suppose you want to use actors for the trees that can't be reached and are just for decoration. Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 9, 2012 Author Report Share Posted April 9, 2012 I suppose you want to use actors for the trees that can't be reached and are just for decoration.Well, yes, I have had that idea before, but my question is how do I put those in? Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 9, 2012 Author Report Share Posted April 9, 2012 Quote Link to comment Share on other sites More sharing options...
Afronaut Posted April 9, 2012 Report Share Posted April 9, 2012 Cool! it's looks so much better nowprogress ftw Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 9, 2012 Report Share Posted April 9, 2012 Well, yes, I have had that idea before, but my question is how do I put those in? Quote Link to comment Share on other sites More sharing options...
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