MishFTW Posted April 7, 2012 Report Share Posted April 7, 2012 Look like a small but hard-to-break fort, especially with it's position on a sloping hill I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 7, 2012 Report Share Posted April 7, 2012 I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." HAHAHAH Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted April 7, 2012 Report Share Posted April 7, 2012 It would be cool to be able to pause a single player custom map, then export it as its own custom map to be open-able in Atlas. Or maybe to just be able to open saved games in Atlas.That sounds nice, and would be technically doable assuming you just want it to preserve the current locations of entities and not the rest of the gameplay state. (I guess the best UI would be an "open saved game" in Atlas, which is implemented by making it load the saved game then save as a temporary .pmp/.xml then load that again, so that it ends up in a clean state.) Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 7, 2012 Report Share Posted April 7, 2012 That sounds nice, and would be technically doable assuming you just want it to preserve the current locations of entities and not the rest of the gameplay state. (I guess the best UI would be an "open saved game" in Atlas, which is implemented by making it load the saved game then save as a temporary .pmp/.xml then load that again, so that it ends up in a clean state.)Yep! Just a snapshot, with all the entities and actors where they're supposed to be at the moment of saving. That way, let's say you make a particularly impressive city in a skirmish, you can save the game and be able to open it up in Atlas later to admire it. You don't have to lose it forever when the match is played out. Quote Link to comment Share on other sites More sharing options...
WhiteTreePaladin Posted April 7, 2012 Report Share Posted April 7, 2012 You'd probably want to save some of the game state in the map; for example, setting the player's initial resources from the saved game. Quote Link to comment Share on other sites More sharing options...
hhyloc Posted April 8, 2012 Report Share Posted April 8, 2012 I dunno; Bronn from Game of Thrones said it best, "Give me ten good men and some climbing spikes. I'll impregnate that fort." Yes, I remember hearing he said that too, pretty hilarious Quote Link to comment Share on other sites More sharing options...
KayEhn Posted April 9, 2012 Report Share Posted April 9, 2012 Gentlemen this my City Crusher for those enemy army who try enter in my city and try to rape my women.Pretty cool ^^ Though i think it could use a fortress instead of a temple, for more maximum destruction ;D Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 9, 2012 Report Share Posted April 9, 2012 Lion, check out my fortress strategy. Why limit the destruction to only a few bottlenecks? Quote Link to comment Share on other sites More sharing options...
MishFTW Posted April 10, 2012 Report Share Posted April 10, 2012 I just like to keep the houses away from the "center". The AI most of the time ignore it. I am not one for closed, claustrophobic spaces However, once wall system are in place, I will be using your strategy. Circuit walls, my friend. Quote Link to comment Share on other sites More sharing options...
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