Spahbod Posted March 17, 2012 Share Posted March 17, 2012 Two different seasons, late autumn and summer. May also add winter in which the gulf will be frozen.Waiting for your comments.Note:Needs last version of SVN.gulf_of_bothnia.zip Link to comment Share on other sites More sharing options...
FeXoR Posted March 17, 2012 Share Posted March 17, 2012 (edited) This looks very nice! The gulfs terrain texture and depth looks a little uniform to me but otherwise very cool!The resources seam to be well distributed and despite the players next to the gulfs entrance (that's ok) it seams to be a very fair map.With the shape similar to Mediterranean Cove the game might run into problems with pathfinding. Due to the less rough inner shape it might be less of a problem though.And, by the way, I like maps with water but no divided land parts.Well done! Edited March 17, 2012 by FeXoR Link to comment Share on other sites More sharing options...
MishFTW Posted March 17, 2012 Share Posted March 17, 2012 Now if only the AI could build ships Great job! Link to comment Share on other sites More sharing options...
KayEhn Posted April 10, 2012 Share Posted April 10, 2012 So, does this only work in the latest SVN version? I'm only running the basic Windows version... Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 10, 2012 Share Posted April 10, 2012 I have another idea for a Map, Mesopotamia mapa map divided for 2 great rivers in arid zoneSee: http://www.wildfiregames.com/forum/index.php?showtopic=15562&st=0#cradle Link to comment Share on other sites More sharing options...
wraitii Posted July 2, 2012 Share Posted July 2, 2012 Very cool map, but two small issues:The sun is too bright, I recommend lowering the settings or every texture will be completely burned.The players starting area sometimes create a very circular shape. It looks extremely artificial. Link to comment Share on other sites More sharing options...
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